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Game » consists of 2 releases. Released May 10, 2004
Artificial Intelligence, or AI, commonly refers to the programmed behaviors of NPCs in a game, whether it's the fact that a soldier takes cover behind a wall in Gears of War, or that townspeople cheer upon your arrival to their village in Fable.
A mechanic used mainly in Japanese RPGs of both the action and turn-based variety.
Customization in games that allow users to change various parts of their equipment or moves to fit their gaming style.
A non-interactive sequence within a game most often used for plot advancement.
A double jump is the ability to jump while already in mid-air to get some extra lift. In reality, double jumps are not possible and violate fundamental laws of physics.
The 2003 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 14-16.
The 2004 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 11-13. This was the 10th annual E3.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Raising a kid by yourself is hard. Hopefully, your kid turns out to be the chosen one and heads off for adventure by the time they're 16.
An numeral indication of how much damage a character can sustain. The loss of all hit points results in the death of the character or another penalty.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
If a person is made of metal and has circuitry instead of a circulatory system, then their game belongs on this list.
When a franchise tries to start over by releasing a game with the same title as the first game in the series, or the name of the series in general.
This is an event that occurs when a player is presented with a set of dialogue options with one of the results being an automatic death or game over.
A lead character who never says a word, despite being spoken to.
Not simply a plot twist, a Tomato Surprise is a narrative trope where a momentous plot detail, which is already known by the principle character(s), is kept from the audience until a critical point in the story. It is the opposite of Dramatic Irony, which is where the viewer knows something the characters do not.
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