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Game » consists of 5 releases. Released March 1998
A sub-genre of fighting games that focuses on more free controlling 3D movement and camera that follows the character, unlike other traditional 3D fighting games that still maintains the side view and side-scrolling orientation to the attacks.
Combos where constant inputs from the player aren't required. All that is required is that the first hit connects and then the Combo will play out until it is completed, or the player on the receiving end escapes.
Customization in games that allow users to change various parts of their equipment or moves to fit their gaming style.
A physical confrontation between two opponents without any outside interference.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
Gouraud shading is a method of making polygonal objects appear much smoother by applying a gradient to each individual polygon, effectively blending them. Named after Henri Gouraud.
So you can smoke those chumps playing with a controller.
Special/Super moves are similar inputs as auto-combos. all that requires that is required is holding down the button or use any move in one button.
Games which allow players to interact with others over the internet.
Games with achievements or trophies that can only be obtained while playing online multiplayer.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Ranking Systems tally the player's current progress and relative skill, by tracking raw numbers of multiple statistics (like score and time) during a session of gameplay. This results in a competitive meta-game where the goal is usually to reach the top position.
If a person is made of metal and has circuitry instead of a circulatory system, then their game belongs on this list.
When the player character is a robot. This does any form of humans infused with robotics.
An arcade system board by Sega, used from 1996-1999. It utilized the most advanced GPU of the 1990's (created by Lockheed Martin's "Real3D" subsidiary).
Short for the "New Arcade Operation Machine Idea", the NAOMI is a series of arcade system boards by Sega based on their Dreamcast architecture. It was used on a wide variety of arcade releases in the late '90s and early 2000's.
SNK fighting games are notorious for boss fights of ludicrous difficulty. Common symptoms of SNK Boss Syndrome include absurdly high attack priority, overpowered special attacks, and AIs that read button inputs. Though it's most common in SNK games, the syndrome has also appeared in games by other companies.
Xbox 360 and original Xbox games that have been approved to run on the Xbox One's backwards compatibility feature.
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