Does the game do a good job of signifying the point of no return? I don't see myself ng+ ds3, so I'd like to see as much as I can in my current play through.
It's like Dark Souls 2 in that once you finish the game it still allows you to go around and do all the optional content. NG+ doesn't activate until you choose to at the Firelink bonfire.
The Abyss Watchers fight is easily one of the best boss fights in the entire series. It has spectacle and, even though it seemed like I was a bit overleveled, it was an incredibly fun fight.
You probably weren't over leveled my biggest issue with that boss is they simply don't have enough health. If you enjoyed that fight you should definitely enjoy some of the late game fights a lot.
I'm not sure why you aren't seeing any changes from 20-25 INT if it's scaling A with INT. Are you sure you're looking at the right numbers, it should say for example '128 + 89'. The +89 would be the attack rating you gain from the A scaling with your INT stat.
I have not looked at the actual item each time as I've always been under the impression (since the 1st game) that the total number (128 + 89 in your example) is what was reflected in the level up menu as the total # for that hand so when it was going up by 2-4 each time I added a INT, that was the scaling giving it that 2-4 boost.
I will check out the actual item page later when I boot up the game.
You are correct in that the total AR is shown in the stats menu, from your initial comment I got the impression you meant you weren't getting any stat gain whatsoever. My best guess would be A scaling isn't a flat multiplier, some weapons will have better A scaling than other weapons. So it might just be low scaling A.
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