The Benchmark
Dark Souls is a Game. It is a game for gamers. The things we love about games; gameplay, challenge, reward, story, spectacle and enjoyment, Dark Souls has it all, refined to an astonishing degree. (Well, perhaps not enjoyment for some...)
GAMEPLAY is refined, precise and effective. There is enough variation in the weapons, both for ranged and close quarters combat, as well as an easy to use, but perhaps shallow, magic system. The lock-on system functions perfectly and complex timing for attack and defence animations is required for success.
CHALLENGE is the 'back-of-the-box' allure of Dark Souls, and in this department, it does not disappoint. It goes without saying that patience, skill and a supreme awareness of the virtual situation is required to see this game through to the end. The unique save system adds to the challenge, and is unquestionably an integral part of the experience in Dark Souls.
REWARD comes hand in hand with the challenge, and is not lessened in multiple playthroughs. The fact that the game is constantly saving your progress, once an enemy, becomes your greatest friend with each achievement you make and each step of progress that will see you through to the end.
STORY in Dark Souls is subtle, and like everything in the game, must be discovered.
SPECTACLE is not the most touted aspect of Dark Souls, perhaps as the graphics do leave something to be desired. However the design of each environment creates an incredible sense of atmosphere. The colour filters may seem like a cheap way to create diversity, however they do serve for memorable vistas and distinction between areas.
ENJOYMENT is something that must be earned in Dark Souls, perhaps only those who have finished the game can look back and truly appreciate it, but undeniably, it won't be everyone.