After 8 years of Maneaters, collecting grass, Potato Marshalls and lizard hunting, Demon's Souls' Servers are "finally" shutting down.
It’s not every day we get to bid farewell to a title supported for more than 8 years, especially one so foundational to how we play games today.
First, let’s get the tough news out of the way: on February 28, 2018, the servers for Demon’s Souls will be shut down. The game will remain fully playable, but online functionality such as in-game messaging, player death locations, and World Tendency features will stop working.
Credit: https://atlus.com/fond-farewell-demons-souls-servers/
After a couple of scares (the servers were supposed to go down in 2011 and 2012), it's actually happening. Demon's Souls was arguably the most influentic original title from last generation, inspiring many other games with its unique multiplayer, its difficulty and its obtuse story. Of course, this is a great time to reflect on Demon's Souls. Atlus staff themselves have a few choice words to say about their surprise hit:
“Beating double Maneaters for the first time. F*** those guys. It’s also my proudest and most frustrating Platinum trophy to date.” – Nate Harris, Sales Administration Manager
“I played Demon’s Souls back in high school and it was one of the first games I had played in a long time where I felt a major sense of accomplishment after tackling a tough boss. I remember beating the Tower Knight and thinking, ‘Man, a boss fight hasn’t made my hands shake like that since I was a little kid.’ Plus, not knowing what was going to come next was always a thrill. You never knew what might be lurking around the corner.” – Jacob Onofrio, Quality Assurance
“Blighttown was the not-so-fond memory for me, haha. On top of an already difficult game, I had to worry about poison? And it wasn’t like you could just cure the poison, ‘cuz that area was just nothing but poison and you’ll get re-poisoned immediately. There was no getting around the poison. Did I mention the poison?” – Daryl Le, Quality Assurance
“My most memorable experience with Demon’s Souls was listening to Richard’s deluge of profanities while he was testing it, lol.” – Rob Stone, QA Lead
“I played like I lived, foolishly rolling off cliffs while trying to dodge skeleton enemies.” – Sara Chan, Product Marketing Specialist
“Every boss fight in Demon’s Souls was memorable, not necessarily because they were difficult, but because all of the bosses had a creative way of defeating them. The three moments that stuck out to me the most are when another player invaded me as the Old Monk, Maiden Astrea killing herself and when I found out that the last boss was a gross, bug jello thing. Demon’s Souls is a huge reason why I chose to work at ATLUS.” – Izumi Thorn, Translator
Of course, our very own Brad and Vinny have their own stories to tell:
What are your favourite memories of Demon's Souls?
Soul of the mind, key to life's ether. Soul of the lost, withdrawn from its vessel. Let strength be granted, so the world might be mended. So the world might be mended.
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