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Game » consists of 3 releases. Released Jan 26, 2006
In Final Fantasy VII, Mako is a liquid form of Lifestream that has been processed as an energy source through machines known as mako reactors.
Games that feature an antagonist--someone who opposes the game's protagonist--that is a man.
Mercenaries, Soldiers for Hire, have been found fighting in conflicts since the dawn of human warfare. These hired guns show a desire to turn their talent in the art of death to a more profitable profession.
Armed forces. The arm of government that deals with fighting wars and protecting a nation from external or internal threats
These furry creatures created a pact with humans to sell us important medical supplies and deadly weaponry miles away from any shops. Where do they keep all of this stuff?
Many games such as Shin Megami Tensei, God of War, or Too Human base their story off of or utilize elements from the order of the cosmos as perceived by humans both ancient and modern.
Sequels that have the player controlling a different character than the preceding game(s).
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
Over-the-shoulder is a camera view point popularized by Resident Evil 4 that is featured in most modern third-person shooters and third-person action games.
It is common in Japanese video games (and other media) for the Moon to appear much bigger than it is in real life. This is usually happens when a main or villain character is standing with the Moon shining behind them for dramatic effect.
Oversized pests such as rats or bugs are often used as low level enemies in role playing games. They can be found in most any Western RPG, especially ones that use the Dungeons and Dragons rule set.
Everyone that is born has parents. These games feature adults with children of their own.
Various effects using "particles" (billboard/sprite planes or full models).
Third-party developers and publishers occasionally engage in the practice of releasing a title or piece of DLC on only one platform for any number of reasons. Sometimes these are permanent while others are only platform exclusive for a certain window of time.
A service provided by Square Enix which allows access to FINAL FANTASY XI.
Simulating the effects of a great variety of poisons, toxins, venoms and nerve agents can lead to many unique and interesting mechanics. A classic trope in games, Poison usually deals small amounts of damage to health over time.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
A lack of basic needs like clothes, clean water, shelter, and food.
A portion of a shooter or action game where players are forced into an on rail shooting sequence.
Video game combat in which combat actions are performed in real-time, rather than through a turn-based structure.
Often appearing in role-playing games, the reluctant hero starts out not wanting to fight, but ends up getting drawn into the conflict nonetheless. If not forced into it against their will, they are often motivated by love, honor, or a sense of righteousness.
Sometimes a game is so great that the developer has to go back after the game's release to add achievements.
A widely popular music style, originating from a fusion of blues, R&B, country, and jazz. Includes sub-genres such as punk, heavy metal, synth rock, and pop rock, among others.
Classic form of numbering that gives things a more regal feel.
Romance in video games can either be interactive, in which the player attempts to woo another character, or an unchangeable part of the story of a given game.
Game mechanics traditionally found in role-playing games that are incorporated into a non-RPG title.
Sahagins are creatures frequently found in the Final Fantasy series. They are usually depicted as being a cross between fish and amphibian.
Special locations in game that allow the player to manually save their progress.
Sometimes, things are just meant to happen the way they do. Usually triggered by a timer, or by the player crossing a checkpoint.
Designed as non-fictional, relating to real or known history, and to claim or reveal that these events actually happened, but were deliberately forgotten long ago.
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