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Game » consists of 18 releases. Released Nov 21, 1995
A fictional currency is one where the object being exchanged does not exist in the real world, such as Final Fantasy's Gil, or are not used for exchange in the real world, such as Fallout's bottlecaps.
The last boss you face in a game, usually representing the final climax of the game.
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
Fireworks are a form of incendiary rocket designed to explode "gently" in bright colours and cause no damage, traditionally set off to mark festive or historic events.
Cold-blooded aquatic animals that have scales and breathe through gills.
Enemies that prefer to keep a distance to the ground, and swoop down occasionally to do some damage.
Fairly weak enemies (not specific characters) that go down in a couple shots or swings, but will keep coming in droves.
Fog plays an important role in many games. In games like Silent Hill, it's an atmospheric element. In other games, it's artificially added to reduce draw distances to save memory and increase framerate.
A frog is a small and usually green amphibian that can swim, hop, and ribbit. Sadly, most of them aren't princes.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
The concept of a game referencing another game through mockery, parody or even directly. A game reference to the same franchise does not count.
These spooky entities are the spirits of the dead, returned from beyond their graves for generally sinister purposes. There's generally about even odds whether a particular ghost will be helpful or malevolent towards the living, but some ghosts just want to be left alone entirely.
Giant Insects are insects and other 'bugs' that are far larger than in the real world. Some are about half the size of a human, others are bigger than buildings. Larger than life or gigantic insects are a common element in many video games, especially those of the RPG Genre.
A glitch is an action performed within the bounds of a game engine that was not intended by the game's developers. Glitches are often performed by the player, though they can also occur independently.
A large species of primates.
A vestige of the late 80's and early-mid '90's that indicated how cool a primate character was. Anthropomorphic or not, throwing sunglasses on that big guy made him instantly awesome.
When players are encouraged to collect all of a large number of characters, creatures or items in a game. Progress is often represented by some sort of bestiary or compendium that is filled out with new entries.
Gravity is a physical phenomenon, specifically the mutual attraction between all objects in the universe. In a gaming setting, gravity determines the relationship between the player and the "ground," preventing the player or game objects from flying off into space, and hopefully acting in a predictable/realistic manner.
Greatest hits is a general term for re-releases of games which have sold a certain number of copies, as part of a program managed by the console manufacturer.
Players or enemies whip their hair back and forth to do damage to their opponents.
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
Frozen water. Ice can be slippery and it can be fun for ice skating.
A common type of stage featured in many games. Slippery ice, avalanches, and freezing water are some of the unpleasantries to be had when visiting these cold arctic regions.
An Iconic concept of video games is the use of an idle animation for the players character, when during gameplay there's no control given. It's an example of emergent game design, and is used as a way to add depth to action characters.
While locking pirating users out entirely is the most common way for developers to curb digital piracy, some create in-game consequences designed to amuse, mock, impede, or oust players using suspected pirated copies.
Whether it be a close up shotgun blast, far away sniper rifle, explosive, or backstab, the "one hit kill" is a popular kill strategy. Usually hard to master and even harder to avoid, the instant kill is loved and hated by gamers everywhere.
An invisible object is something that can't be seen, but is still there. Sometimes it is a hidden bonus item, or part of a puzzle to be solved.
Take an item and throw it at the enemy.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Kaboings are common enemies in Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2.
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