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Game » consists of 18 releases. Released Nov 21, 1995
Kremlings consist of all manor of reptilian foe encountered across the Donkey Kong Country series, as well as a few friendly ones.
Kritters are the most common enemies in the Donkey Kong series. This crocodile-like enemy is found in almost every Donkey Kong game.
Krunchas are big, lumbering kremlings, somewhat similar to Donkey Kong Country's krushas. They have the ability to become enraged and thus even harder to defeat.
A common type of stage based around the fire and/or lava element. Often platforming heavy and inhabited by fire-based enemies.
When a level select screen takes the form of a map.
Games that allow the player to choose which level to play next, rather than a fixed linear order.
Rather than utilitarian names like "Level 3" or "Warehouse", many games give each level a unique title that has some relevance to its content.
The act of granting freedom to prisoners or subjugated NPCs.
Characters who possess the ability to "fly", but only for a limited time or by gradually descending.
Basically you're given a flashlight and then sent to a dark place.
The concept of lives in video games evolved to let the player get a second chance after failing once. The most recognizable symbol is the heart.
When stomping on someone causes the character to bounce upwards, often to a greater height than normal.
This concept is for games in which at least one of the main characters is male.
A level or sequence where the player must ride in a mine cart, and has some meaningful control over the character or the cart. The Donkey Kong Country series popularized these sequences, and gave them the stigma of frustrating difficulty at the same time.
Mini-Neckies are small vultures that have long been a common enemy in the Donkey Kong franchise.
These are often a departure from the conventional gameplay of a game. There have also been compilations; games including only minigames. The Mario Party series has a lot of minigames, too!
A type of primate with tails; often monkeys are depicted as causing havoc the moment they are encountered.
Animals that can be ridden by players to get around faster.
A Multi-Phase Boss is a boss that undergoes a significant and instantaneous change in abilities, attack speed, and/or attack pattern during the fight. These bosses do not fully regain health between forms and appearance changes are usually minimal, if at all.
Two or more characters are featured on the game's box art.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
Sometimes one playable character just isn't enough.
Sequels that have the player controlling a different character than the preceding game(s).
A service started by Nintendo in 1997 that allowed customers to purchase digital Super Famicom and Game Boy games at an in-store kiosk that would be written onto RAM cartridges available for each system.
Games that allow characters to be switched with the press of a button. This concept's definition does not include player switching in team sports games.
An optional boss is a boss whose defeat is not essential to the plot and can be avoided. In some cases, they are stronger than the game's final boss.
Games that have had an Original Soundtrack album released.
Despite it being mathematically impossible, some games allow players to go beyond 100% completion.
Oversized pests such as rats or bugs are often used as low level enemies in role playing games. They can be found in most any Western RPG, especially ones that use the Dungeons and Dragons rule set.
An overworld is a simplified view of the game world that allows players to freely move to different locations or levels.
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