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Audio logs are short voice recordings that a player comes across within a game that helps inform the player of the game's story and characters.
Characters that are described and interact with the character primarily or only via audio (most often through dialogue, but usually also using some audio effects). As opposed to cutscenes which often emulate film, the way aural characters are presented in games often more closely parallels radio dramas and other audio-exclusive media.
In video games, breaking the fourth wall occurs when a game becomes aware of its nature as a game, or when a character directly acknowledges the player.
Games featured in itch.io's unprecendentedly massive bundle with 100% of the proceeds going to the NAACP and bail funds for Black Lives Matter protesters.
Collectibles are items such as coins, rings, gems, packages etc. that can be gathered, usually for some kind of reward, or sometimes to simply beat a level. Often (almost too often) the source of earning achievements and trophies on the Xbox 360 and PlayStation 3.
Darkness is used in games to restrict access, increase tension, or just to set a mood. Often the player has access to a light source that can mitigate its effect.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
When actions in a game trigger an unseen narrator to comment on them, as if someone is reading a story as the events happens.
Either through a concealing helmet, keeping the whole game in first person, or using clever camera work, the player character is kept faceless throughout an entire game.
A fake glitch is a "glitch" coded into the game, designed to confuse, scare, or amuse the player.
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
Freeware games are those which have their full versions legally free to download or otherwise obtain.
A glitch is an action performed within the bounds of a game engine that was not intended by the game's developers. Glitches are often performed by the player, though they can also occur independently.
When stuff that always used to work suddenly break down when you need it the most and you either have to fix it or find another way around.
“Indie” or “independently developed” games are video games which are developed by a studio without the support of an external publisher.
With the internet in full swing, some games reflect its leak into popular culture by making references to the World Wide Web.
A digital distribution service built around indie works and their creators.
Loading Screens are specific screens that are displayed while a game is loading resources so that the player has something to distract them while the game loads. Loading Screens can be images, text or even mini-games - and sometimes a combination of all three.
Some games will give the player hints and tips on how to play while the game loads.
Loud ambient noises are often included in many thriller/horror games. These sounds are associated with panic and terror, and can heighten these feelings. Examples of these sounds would be metal chains clanging, footsteps, knocking, creaking doors, etc.
Referencing a TV show, celebrity, song, trend, historical event, etc. is one of the easiest ways to get a laugh. This can be either a throw-away gag, like the name of an achievement, or the main subject of the game.
In-game jokes or Easter eggs involving references to characters or events from earlier in a game or the game's series.
A shadow is an area where direct light from a light source cannot reach due to obstruction by an object.
These games are designed to be played by one person, and one person only.
A digital distribution service owned by Valve Corporation. Originally created to distribute Valve's own games, Steam has since become the de facto standard for digital distribution of PC games.
Valve's counterpart to Microsoft's popular achievement system.
A series of Steam features related to cross-platform play, including cross-buy, cross-play, and Linux compatibility layers.
Steam Trading Cards is a built in feature in the Steam client. It lets users collect cards from certain games and trade them and receive rewards for complete sets.
The option to display dialog and other information with text on screen.
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