...do you think the developers of that game know why the people that like that game like that game?
That's what i'm thinking, what was the plan for the original? Because i've always heard it described as "some of the lead game designers at Capcom wanted to make an open world RPG like Elder Scrolls, not something the company is known for, so they drew it up, the company agreed to put it out, and we ended up with something that in terms of scale pales in comparison to something like Skyrim, but was fun as hell".
The credited director was Hideaki Itsuno coming off of DMC4 which is one of my favourite games of all time, Capcom wanted a game that would sell "one million copies", that's a pretty low bar for a big company so you can assume the budget wasn't gigantic, so it ends up being a product of the best developers given a moderately sized window to make something cool, and they did.
DMC5 is amazing and obviously had a huge budget, it's part of Capcom's continued renaissance and proved it still has the developers to make their signature games, i just don't know what approach they should take with this, i want the DMC5 devs on it but i don't want them to make an Elder Scrolls game, i want it to have a sense of humour, i want it to keep its unique style, i want the pawns to constantly tell me everything that's on their mind.
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