@SethPhotopoulos said:They score the version they got. The PC version and the PS3 XBox360 version of the games are 98% the same game with only marginal technical improvements on the PC version. The core of the game is still the same. The story, the game play, the writing, the characters, the level design are 100% the same as the PC version except for the graphics and load times. If the PC was a completely different game to the console versions you would have a point. Here are complaints that are mostly non technical.Halo 5 comes out on X720 and PS4 in 2015. in 2015, the Playsation became number 1 again (like the PS2's glory), and therefore most reviewers review the PS4 version of Halo 5, and they decide the game is bad.Is that OK to you? Isn't a Halo game best reviewed on it's home platform ? The X720 version is solid, and the PS4 port is crippled, yet they base their opinion on the crippled version because it's on their console of choice. Does that make sense? Edit: OK let me rephrase: Not because the PS4 is their platform of choice, but because it's the only review version they got. Do they go "Well, we received the PS4 version, and it sucks, therefore the game sucks" ? What about the lead version? Do they not pursue it to decide whether the game actually sucks or not ?@Ahmad_Metallic said:
Nothing is done. tons of people are yet to play the game, and tons of people are yet to realize that lazy ass reviewers based their reviewers on a console port, rather than the lead version.Most were only given the 360 version. They aren't lazy they did their jobs and your mad because the don't agree with you (the old cliché) or because they couldn't play the version your playing.
"Many critics took issue in regards to the level design and shooting mechanics, particularly when compared to both the original Duke Nukem 3D and those of current modern shooters. GameSpot felt that the "joy of that game's shooting has been flattened", with a "little sense of impact", finding the overall design to be "tedious". Eurogamer commented that "few of the locations [inspired] the sort of exploration and excitement that made Duke 3D such a memorable experience. Duke Nukem Forever is linear to a fault, and huge chunks of the game are spent simply walking from one fight to another through uninspired corridors." IGN criticized "the frequent first-person platforming segments that make up an unnecessarily large percentage of the story mode", even when stating "shooting sections are simple fun". Games Radar concluded "Duke Nukem Forever’s world-record development time has produced an ugly, buggy shooter that veers back and forth between enjoyably average and outright boring, with occasional surges of greatness along the way." GamePro felt that "Unexpected moments", "are really the game's biggest strengths. But they're few and far between."
Others questioned certain other design choices when compared to Duke Nukem 3D with Kotaku stating that "Old-school shooters, and this is definitely trying to be one of those with its basic AI and lack of cover mechanics, always had two great things going for them: speed and a ridiculous arsenal of weapons... Forever eschews this in favour of a plodding pace and two guns", noting its negative mix with modern shooter conventions, a view echoed by The Escapist who felt "why a game like Duke, having been almost cryo-frozen for more than a decade, then awoken and peppered with modern touches, feels so out of place.In regards to the humor of Duke Nukem Forever, certain aspects received a mixed response. In one regard, some critics like Team Xbox favorably mentioned the voice work of Jon St. John being an "excellent job as always with Duke’s persona", while others like Machinima.com appreciated the comedic gameplay tips and pop culture references, however the same critic also noted that "parts of the narrative and dialogue show clear evidence of the game’s elongated development. Many pop culture references seem so 2002, with one-liners co-opted from 'guy' movies like Old School, Highlander, and Commando, which in itself could cause blank stares from most of the current potential audience." Australian gaming website PALGN found the game only "saved only by its humor and nostalgic value.". While Official Xbox Magazine UK thought that the humor "isn't so much offensive or misogynistic as just suffering from an adolescent fixation with boobs and crowbarred-in innuendo. We say 'for the most part' with good reason, though". The same critic took issue with one sequence in which Duke encounters abducted women who have been forcibly impregnated with aliens, having to kill them before the alien's birth does so, finding it "doesn't mesh with the rest of the game's tone at all". This scene was received even more negatively elsewhere, being called "outright revolting" and turning Duke into a "thoroughly detestable psychopath" by 1UP and Destructoid respectively. Joystiq noted that the game's multiplayer "Capture the babe" capture the flag mode, involving "spanking a woman into submission," "really is as painful as it sounds."
Hell the score for the PC version is average. So saying that the PC version is worlds better than the console version because it has better graphics and frame rate is crazy. Liking things is subjective but don't say that the only problems were the differences between console and PC.
Aggregate scores | |
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Aggregator | Score |
GameRankings | (PS3) 50.48% (X360) 48.13% (PC) 45.07% |
Metacritic | (PC) 55/100 (PS3) 54/100 (X360) 50/100 |
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