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Whether it's a hero's turn to the dark side or a villain becoming a hero, it's usually unexpected and will bring a whole new moral dimension to the story. Sometimes, they change they sides more than once.
The last boss you face in a game, usually representing the final climax of the game.
This concept involves a character of the hero archetype that at some point in the storyline, turns against the forces of good and becomes evil or is revealed to have done this in secret at some point in the past.
A character whose intentions seem to be to help the player character, but their motives are unclear.
Characters that are initially portrayed as evil, but eventually turn out to be good or not as serious of a threat. This also includes villains who remain evil the entire game, but contain some sense of moral goodness or ambiguity.
An antagonist who isn't a villain by choice and is not in control of their emotions or a victim of tragic circumstance.
Like most final bosses, Duke has multiple forms that he will transform into during the course of the battle.
Some bosses transition through two or more forms during the course of a fight. Each form has its own abilities and health separate from those of other forms.
Duke possesses the legendary sword Dein Nomos in Tales of Vesperia.
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