Jeff Grubb and friends make a meal out of today's top stories in video games.
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Whether it be for points, speed boosts or just for aesthetic purposes, this game includes fancy tricks that the player can perform.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Typically found in fighting games, combos are a series of strung-together moves.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
The Gamebreaker concept was ushered in by the EA Big games. It is essential a power up that builds during gameplay and allows a player to unleash a flurry of powerful attacks when used.
An instantreplay is a gameplay element typically associated with sports games, and widely made popular with the Madden Franchise. Instant replays allow players to go back and view gameplay footage, occasionally from varying points of view.
These are often a departure from the conventional gameplay of a game. There have also been compilations; games including only minigames. The Mario Party series has a lot of minigames, too!
Player assignable points that unlock or enhance skills allowing for character customization.
Sports that are played outside of their traditional playing fields, and often in an exaggerated manner.
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