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consists of 11 releases.
Released Aug 27, 1994
Games with stories that involve aliens invading the main character's home planet.
Extraterrestrials appear in many video games in a variety of styles. Sometimes they're evil, sometimes they're benevolent, and sometimes they're very similar to humans.
Usually refers to the end of the world.
The concept that an asteroid may hit a location and effect the player and/or enviorment. In such games as the upcoming Rage from id Tech a Asteroid impact creates the wasteland-esque environment the player expirences the game in.
A group of musicians that perform together.
Usually yellow and black striped, these flying, flower loving loving insects can come singly or in a swarm. A major producer of honey and stings.
Using the Red Cross in an entertainment product is expressly forbidden by the Geneva Convention and international law, however some games don't realise that.
Videogames with extreme or controversial content will often be altered for release in certain countries, usually to comply with local laws or prevent cultural misunderstandings.
A Prodigy is typically a young character who posses skills or intelligence far beyond their age. Some prodigies were born with this talent, while others had to work for it.
Concerts are live performances before audiences, and have been culturally relevant for thousands of years. Their uses in games range from mere plot devices to entire design philosophies.
A character with the ability to copy or steal powers or weapons from their enemies.
Law makers and fat cats who will sell the population down the river just to gain more power and money.
The act of a noble, just, or otherwise good or heroic figure becoming evil through either external manipulation or an internal shift in beliefs or desires.
An attack that does more damage than usual, usually affected by random chance and some sort of modifier.
Crooked Cops work both sides of the law for their own benefit.
Cryokinesis is the manipulation of ice. Also known as Ice Manipulation or Cryomancy. Users can generate, shape, and control ice to their will.
Cults don't necessarily have to be evil or out to destroy the world, but in video games it's usually safe to assume so.
Currency has all forms in video games. It is used to buy characters, vehicles, weapons, and more.
The concept of a helpless female character in desperate need of rescuing by a male protagonist, in most cases from a villain, or from a form of impending doom.
Darkness is used in games to restrict access, increase tension, or just to set a mood. Often the player has access to a light source that can mitigate its effect.
These prehistoric behemoths cause chaos amongst many. Unfortunately, they are extinct.
A dog is an animal, of which there are estimated to be 400 million of in the world. Said to be man's best friend, they naturally appear in many video games.
Why are bad guys on so many game covers? Perhaps the developers secretly think they're cooler than the good guys.
When the main character at some point has to escape from a confined area, be it a dungeon, a prison cell, or a penal colony.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
When a character in a video game must explore their own psyche to progress through the game. Although this can be metaphorical, more often than not, the character does so literally.
This concept is for games where at least one of the main characters is female.
The ability to create, shape, and control fire at will. This is a common and well known power in fiction, its appearance dating back to ancient literature.
Gadgets are given to someone to help them out in situations, or to just look cool.
A characteristic present in game characters with a superior state of mind reflected in how they solve problems and their way of approaching situations.
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