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Characters either begin with multiple outfits, unlock them through play, or purchase them as in-game items. These costumes are sometimes integral to play.
In many games the player is given the power to harm and or kill creatures. Many games have been brought to spotlight by groups like the rather militant PETA.
The Brotherhood of Assassins is a secret society that has existed for almost a thousand years, and which fights from the shadows against the Templar Order to protect mankind's free will.
A character who gets washed ashore on some island or other remote place.
A non-interactive sequence within a game most often used for plot advancement.
It's all in the family.
Eagle Vision is an ability that any person of Assassin lineage possesses, but few know how to activate. The person is able to identify an ally or enemy by glowing colors. The most well-trained Assassins can train it into an advanced form called Eagle Sense.
Everything you need isn't always spelled out for you on the map. Sometimes even the map is not there till you go explore it.
Games with characters known for wearing hoods over their heads, whether they be cloaked cultists, assassins, or just guys that keep their hoodies in the upright-and-locked position.
Pursuing and killing or capturing wild animals for sport or food.
Parkour is a type of athleticism that involves going from point A to point B as quickly and efficiently as possible.
By definition, a pirate is a (mostly naval) robber without commission from a sovereign nation. While maritime robbery has been around since ancient times, Piracy had its highpoint during the 17th century. They are easily identified by the "Jolly Roger", which is the traditional name of the famous skull flag.
Any character you can control in a game is a Player Character (PC), as opposed to a non-player character (NPC), which is a character that can only be controlled by the game.
A follow-up to a game or movie that takes place before the events of the previous installment or installments.
A gameplay mechanic which allows the player to move faster than the normal speed. Usually for a set amount of time.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
A way to reveal the map that requires the player to use a tall object, usually climbing a tower. First made prevalent in Assassin's Creed (2007), often a feature of Ubisoft open world games.
These games have significant plot points that deal with hunting for treasure. Treasure in this instance is a physical non-living item one can hold and obtain. Examples include gold, jewels, the Holy Grail, alien artifacts, marble, etc.
Voice Acting is the art of providing voices for characters in games, television shows, films, radio programs, and other forms of media.
A page for characters that speak with a Welsh accent.
When a protagonist/hero works for the bad guy. It may be unintentional or completely voluntary.
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