Frontier is going live with the 1.1 Beta today. If all goes well it should be released to the rest of us in a week or two if I remember correctly.
It comes with a huge list of fixes and tweaks. I've pulled some that I'm most looking forward to:
(my comments at the end)
NEW FEATURES/CONTENT
- Route planning extended to 1,000 ly (currently 100 ly)
- Pilots Federation rank decals (finally something besides the skull)
- Add explored system details on the right hand side of the cartographics shop (it will be great to know why a system is priced as it is)
TWEAKS & FIXES
- Added in LOD levels for the holographic guide markers on the landing pads. This should fix the issues with the guides vanishing randomly since there should always now be some mesh to render regardless of what LOD the parent hanger is set at
- Added a chevron to the landing pad schematics to help indicate the direction that a player's ship should be facing when docking (this drove me nuts when I was just getting started)
- Add a 'planning route' graphic to cover the loading of the plot (I hope this gets rid of the useless auto-generated jump lines that clutter the view)
- Add the Repairable component to several modules that otherwise couldn't be repaired by AFM modules. Discovery scanners, Detail scanners and Thrusters are all now repairable in the field
- Store whether the system map was entered from galaxy map or cockpit, and invoke appropriate transition out back to the previous state
- Implement sort by Mass, Power Draw and Name for outfitting items (I'd rather sort by module type, but hopefully this helps)
- Interdiction can be a Crime (as it should have been all along)
- Have different combat bond values for each ship type
- When the player accidentally hits an AI ship damage is accumulated. If a threshold is exceeded (by multiple hits or a powerful weapon like a rail-run), the ship turns hostile. The AI ship will "forget" the damage before it turns hostile:
- if the AI ship recharges its shield to 100%.
- if a (currently 30 sec) timer runs out.
- Fixed the incorrect engine stats so they give the appropriate benefit (3C thrusters are the same as 3E due to a copy/paste error apparently)
- Sort the commodity screen trade data drop-down menu alphabetically
- Tweaks to reduce stuttering around planets caused by surface texture generation (yes!)
- Make low influence minor factions able to generate missions at a comparable rate to influential minor factions
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