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Video games stories with a bad ending or endings, in which the primary conflict is unable to be resolved and/or a bad fate befalls the protagonist.
Sometimes, rather than building a character model from scratch, a developer will sometimes use a real person as a template and use his or her physical attributes to create a similar character model to be used in their video game. In some cases that real reason will appear as themselves in games.
The concept of a helpless female character in desperate need of rescuing by the protagonist, in most cases from a villain, or from a form of impending doom.
An umbrella term for any sexual orientation or gender identity that is not straight.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
These are the characters who may or may not wind up in a relationship with the protagonist of the game. Sometimes the player gets to choose if this relationship will develop, while in other instances it is just left up to your imagination at the end of the game.
Popularized by franchises such as Resident Evil and Silent Hill, these games typically involve a strong implication of danger, vulnerable protagonists, and disturbing monsters.
A young woman or girl who is charmingly naive or unsophisticated, and generally very innocent and pure-hearted. How long she lasts and how well she holds onto her innocence are generally good ways of gauging how dark or cynical a work is.
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