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Game » consists of 2 releases. Released Apr 10, 2010
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
A style of gameplay where players must navigate a vast stream of projectiles.
Bullet time is a gameplay mechanic that allows players to slow down time. Depending on the game itself, the player often slows down along with the world around them, however occasionally the player can simply move at normal speed while the game world continues to slow.
A concept in games with multiple characters, a screen with pictures of all playable characters with the possibility of stat listings.
An organism consisting of both natural and artificial systems.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
Earning an extra life, either by collecting a 1up or by hitting a certain score.
The last boss you face in a game, usually representing the final climax of the game.
It's not just for airplanes anymore: Game mascots and MMO players alike have taken to the skies. Players can use flight to quickly navigate large levels, find hidden items, or take opponents down.
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
The act of killing a child is considered taboo in most games. There are, however, some games that allow this breed of tomfoolery.
The concept of lives in video games evolved to let the player get a second chance after failing once. The most recognizable symbol is the heart.
Two or more characters are featured on the game's box art.
Sometimes one playable character just isn't enough.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
OpenFeint is one of the largest free social networks on the iPhone, iPod Touch, and iPad.
Any character you can control in a game is a Player Character (PC), as opposed to a non-player character (NPC), which is a character that can only be controlled by the game.
Psychic abilities are featured in many different video games and in many forms, from the PSI powers of Ness from Earthbound to the mind-reading abilities of Psycho Mantis from Metal Gear Solid.
A boss that players fight multiple times throughout the game. They usually follow the player as they progress.
A sequel (also called a follow-up) is a game that carries forward the gameplay concepts, and often the story, of a previous game to which it is officially linked.
This applies to games where characters physically change from one sex to another. This ranges from a character being able to change sex as part of the gameplay (perhaps specifically of the opponents) to being limited to the story or character customisation between the sexes being permitted after starting a campaign.
When a character in a game unleashes their true power and 'levels up' in a sense. Examples are super sonic, super saiyan, no more heroes, mushrooms in mario, devil trigger... etc.
Some bosses transition through two or more forms during the course of a fight. Each form has its own abilities and health separate from those of other forms.
Vertical scrolling is when the screen scrolls along the y-axis. In a vertical scrolling game the player usually starts from the bottom of the screen and moves up. They are also almost always presented in a top-down perspective.
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