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    Fallout 3

    Game » consists of 45 releases. Released Oct 28, 2008

    In Bethesda's first-person revival of the classic post-apocalyptic RPG series, the player is forced to leave Vault 101 and venture out into the irradiated wasteland of Washington D.C. to find his or her father.

    mastercontrol's Mothership Zeta (Xbox 360) review

    Avatar image for mastercontrol

    More fallout isen't a bad thing. Even if you're burned out on F3

     

    I spent a chill saturday afternoon taking care of the last of the Fallout 3 DLC (according to Bethesda, but again, they say never say never). If I gotta place this on a quality scale, here goes, best on top of course…
    1. Broken Steel
    2. Point Lookout
    3. tie- The Pitt/Mothership Zeta
    4. Operation Anchorage
    …I played through it on the Xbox360, it’s also available on PC, and somewhere down the line it’ll be on the PS3…anyways, here’s my thoughts.

    The Good – As usual, I’m happy with any DLC in the Fallout 3 universe that shows me some new surroundings, in this case, on board an alien spacecraft. You get to meet up with some new characters from different places in time that were abducted just like you. Audio logs strewn about the ship offer an interesting perspective on what your alien enemies really want, sometimes with hilarious results. You get access to a nice little group of alien weapons that are fairly powerful, and there’s plenty of drops on those as well. New aid items like alien biogel that can be modified so you’re patched up with 150HP(!), even better alien epoxy, repairs whatever weapon you have equipped(I haven’t tried it on earth weapons though). Some of the aliens offer a little challenge to take down, which is nice, especially when you’re at level 30. Some of the objectives are pretty cool and unique, like walking on the outside of the ship, and deathrays(!). You can return back to the ship anytime after you’re done, in case you wanna pick up whatever you left behind. Overall, if you’re a Fallout 3 crackhead like me, it’s worth having, taking my quality scale into account of course.

    The Bad – The quest line is pretty linear…and a bit repetitive at times. As usual a bit short, it took me about 5 hrs, sure that’s not bad on the gameplay value scale, but on the Fallout 3 scale….maybe I’m just spoiled by the regular game . There’s not much variety to the enemies, aliens, aliens with helmets, aliens with shields (ho hum).

    The Ugly – The voice acting of the little girl you meet up with, she’s like a bad anime voice….you know, older person trying to sound young, that’s just weird to me.

    Other reviews for Mothership Zeta (Xbox 360)

      Disappointing end to a great series of DLC 0

      Mothership Zeta abducts the player to the titular spaceship, chock full of hostile aliens and their robotic servants. For the next 3-10 hours (depending on how many times you have to reload to have not messed up the fetch quest achievement) you'll be running around both inside and outside, stopping the invasion of Earth by outside forces. Oh, and stealing all their cool tech. And meeting a samurai!They say "save the best for last". Nobody told Bethesda it seems. This is pretty much as awful as m...

      0 out of 0 found this review helpful.

      Almost* Game Killing Experience 0

      Youknow, the one time i buy DLC before i read a review happens to be Mothership Zeta... going on the fact that the other Fallout 3's fed my fallout 3 addiction (Its like crack to me) so bam! 800 points. download. anticipation. BAM, epic fail.  First off, No stimpacks in the expansion, so your fucked if you dont have them before you go in, be prepared to die, alot. Second, its just a linear path based shooter, for me, fallout 3 was a brilliant open world exploring kinda thing, this is just corrid...

      0 out of 1 found this review helpful.

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