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    Fallout 3

    Game » consists of 45 releases. Released Oct 28, 2008

    In Bethesda's first-person revival of the classic post-apocalyptic RPG series, the player is forced to leave Vault 101 and venture out into the irradiated wasteland of Washington D.C. to find his or her father.

    wwfundertaker's Operation: Anchorage (Xbox 360) review

    Avatar image for wwfundertaker

    Very big simulation

    This being the first dlc, i would say it lived up to the fallout 3 level. You received a unknown transmission which you have to investigate, upon reaching your destination you are asked to enter a simulation. The reason for this is to help the researchers at this secret base open an armory which has unique weapons. The simulation itself is basically the Americans fighting Chinese army. You go through the sim completing objectives which are set by the commanders who are in charge. As this is a simulation you cant die or even run out of ammo. There are health and ammo dispensers scattered around. The whole simulation should take you about 3 hours, you get to unlock a few new weapons. This dlc pack can be accessed any time of the game, you don't need to finish the game to play this.

    Other reviews for Operation: Anchorage (Xbox 360)

      Playing to your weaknesses 0

      Fallout 3, the base game, has a lot going for it. A huge open world to explore, a ton of character customization options, competent conversation and morality systems, the list goes on. Fallout 3 was great because it could be approached in a variety of ways, each just as valid as the next. For the first Fallout 3 DLC, Operation Anchorage, this all has been thrown out the window in favor of an extremely linear, extremely combat-oriented romp through Alaska.Not real Alaska of course- from D.C. to A...

      16 out of 21 found this review helpful.

      A different style of experience, but still Fallout 3. 0

      Operation: Anchorage is an interesting bit of DLC that is throw onto the side of the Fallout 3 story. You can access the content at virtually any time by going to the aid of the distress beacon that is activated in the capital wasteland.  Basically, some Brotherhood Outcasts want to get to some phat loot, but they cannot because they do not have the proper computer to access a simulation program that will unlock the armory. Conveniently, your Pip-Boy can do this and you get tossed into a pre-war...

      1 out of 1 found this review helpful.

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