Something went wrong. Try again later
    Follow

    Firewatch

    Game » consists of 8 releases. Released Feb 09, 2016

    A first-person mystery set in the Wyoming wilderness developed by Campo Santo, where the protagonist's only lifeline, emotionally and physically speaking, is the person on the other end of a handheld radio.

    dfgooner's Firewatch (PlayStation 4) review

    Avatar image for dfgooner

    Firewatch review - quite the debut

    For years, playing from a first-person perspective meant you were shooting. Whether it be monsters from hell, alien lifeforms or modern day terrorists; gaming through the eyes of another meant you were probably going to war.

    Things have changed in recent years thanks to the emergence of first-person exploration games like Gone Home and Everybody’s Gone to the Rapture, which forego action and spectacle in favour of quieter, more personal experiences. Next up to bat for this new genre is developer Campo Santo’s debut title: Firewatch. It follows fire lookout Henry over the course of his first summer in the job at Wyoming’s Shoshone National Forest in 1988. There’s plenty of walking, plenty of talking, and plenty to be impressed by.

    No Caption Provided

    Key to Firewatch is Henry’s relationship with a lady called Delilah, a veteran lookout and pretty much the only other human you come into contact with. While the game does open with a surprising peek into the whirlwind life that brought Henry to Wyoming (which carries an impressive amount of emotional punch for such a relatively short sequence), it’s really all about how things develop with your co-worker.

    What’s so impressive is that you grow attached to her despite only ever communicating via a walkie talkie. She has her tower, you have yours, and – despite being able to see them both from almost anywhere – they’re miles apart. Yet you still feel close to Delilah, and have some choices to make regarding the dialogue which allows you to form a bond. As the story becomes a mysterious tale of conspiracy, you find yourself desperate for someone to trust and someone to talk to. Delilah provides both.

    The ultimate resolution to said conspiracy may initially seem a little underwhelming, but it helps hammer home the key theme of loneliness. Despite its marketing placing much of the focus on snappy, humorous dialogue and lovely scenery, Firewatch certainly isn’t shy of tackling some heavy issues.

    No Caption Provided

    Firewatch’s relatively rushed finale is the slightest of blips in an otherwise well paced adventure, which guides you along whilst still allowing for exploration. You become very familiar with the sizeable landscape, and there’s a real satisfaction to eventually feeling confident enough to forego your map and make your own way around its valleys, caves and walkways.

    In fact, that’s where the real sense of progression comes from a ‘game’ point of view. Make no mistake, Firewatch is all about telling a story. You can interact with objects in the world and the aforementioned dialogue options are handled well, but this is an undemanding game designed to be played in one relaxed afternoon sitting.

    What makes that easy to do is just how well Campo Santo grip you. From the Up-esque opening to the conspiratorial second guessing, Firewatch spins a compelling yarn. It will draw laughter, fear, sadness and curiosity; a blend of emotions made all the more convincing by Chris Remo’s gorgeous score and cracking performances from Rich Sommer and Cissy Jones as the two leads.

    No Caption Provided

    You’ve probably seen enough of Firewatch by now to know this without me telling you, but it would be a crime not to mention just how fantastic it looks. Crafted by artist Olly Moss, the Wyoming wilderness has a beautifully soft aesthetic, like every frame has been painstakingly drawn with an easel.

    Firewatch is a real triumph and one of the best studio debuts you’re ever likely to come across.

    Other reviews for Firewatch (PlayStation 4)

      A beautiful world hides troubled people 0

      What is Firewatch? Beautiful.Firewatch in set in the late 1980s, and the main character Henry has taken a summer job in Wyoming. The job description is simple: watch the forest in near total isolation (save for radio contact with Delilah, a more senior member of the service), and report signs of fire to the park service. It should be the perfect place to escape, and hide, from one's problems, but mysterious events start to occur almost as soon as Henry arrives his lookout tower.From the first mo...

      2 out of 2 found this review helpful.

      Fire Walk With Me 0

      The Walking Simulator, a somewhat derogatory term used to label a new kind of game that has emerged over the past couple years, has given the genre known as "quick time event" a bit of a reprieve. Together, these two genres have polarized fans of the medium, and has made myself question just what these experiences exactly are. And that is precisely what they are: an experience. Same as Contra, Doom, Final Fantasy VII...games that fall under this nebulous category of "minimal gameplay" have earne...

      2 out of 2 found this review helpful.

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.