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    Flower

    Game » consists of 11 releases. Released Feb 12, 2009

    A highly-acclaimed game that allows players to control the wind and collect flower petals while exploring a lush, colorful environment. Its innovative gameplay often seeks to create a soothing and relaxing experience through a combination of visuals and audio to complement the narrative.

    vibratingdonkey's flower (PlayStation Network (PS3)) review

    Avatar image for vibratingdonkey

    Pretty well


    No Caption Provided
    In a review about flower it's easy to go off on some pretentious tangent about how elegantly it evokes a sensation of happiness and relaxation in your soul with its soothing, mesmerizing presentation and the simple elegance of its unique design.

    It's easy because it's actually not that far from the truth. Flower may not possess the same qualities common in other games, and that's what makes it so appealing. And it's really hard to describe these qualities in a way that doesn't make you sound like a total hippie.

    Flower features tactile controls which after some tuning in feel like second nature. The presentation truly is wonderful, gracefully throwing pretty images and tunes into your face with great abundance. And there's more to it than meets the eye. There's a surprisingly motivating and engaging narrative involved, despite of its incredibly simple design. Simply engaging. I guess that sums up flower in its entirety pretty well.

    Other reviews for flower (PlayStation Network (PS3))

      It will simply blow your mind away 0

      Personally, writing a game review is a daunting experience in this generation of gaming.  Games have followed the path of technology and have become incredibly complex and fascinating in their design.  But every so often we are treated to an experience that is simple yet exhilarating.  Flower is one of these experiences. By definition Flower cannot be consider a game given its lack of objectives and challenge and for the enthusiasts and purists out there I know I have lost your vote alone in ...

      8 out of 8 found this review helpful.

      The power of love, motherfuckers! 0

      Braid was a 2008 release starring a self-loathing British stalker capable of using the powers of Shame and Regret to manipulate time in unsavory fashions. All of this may or may not have been a metaphor for the atomic bomb, or the destructive nature of human obsession, or something completely unrelated. It had the right kind of ambition of boosting the games-as-art argument, but the problem was that the developer (all one of them?) knew this. So they (he?) took every chance possible to preach an...

      5 out of 5 found this review helpful.

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