Game » consists of 11 releases. Released Feb 12, 2009

    A highly-acclaimed game that allows players to control the wind and collect flower petals while exploring a lush, colorful environment. Its innovative gameplay often seeks to create a soothing and relaxing experience through a combination of visuals and audio to complement the narrative.

    turboman's flower (PlayStation Network (PS3)) review

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    The Haiku Review: flower


    So I have a new idea for something fun to read:

    The Haiku Review is where I take an experience from a game and sum it all up in a format of five syllables, seven syllables, five syllables, seventeen total. It might seem abstract but I'll leave it up to you to decide what it means or not, and I'll give a brief couple of sentences after the haiku of what I think of it.

    I am a flower
    building buildings with my wind
    I wished I smoke pot.

    Now meditate on the haiku to really get a sense of if it's worth checking out.

    .... are you done meditating?

    I find flower a fascinating piece of art for gaming that makes its point about energy and a way we can use it to better our world without it seeming to pretentious or obnoxious. The only problem is that it feels about $5 too much, but maybe time will tell to see how many times I go back to the game.

    Other reviews for flower (PlayStation Network (PS3))

      It will simply blow your mind away 0

      Personally, writing a game review is a daunting experience in this generation of gaming.  Games have followed the path of technology and have become incredibly complex and fascinating in their design.  But every so often we are treated to an experience that is simple yet exhilarating.  Flower is one of these experiences. By definition Flower cannot be consider a game given its lack of objectives and challenge and for the enthusiasts and purists out there I know I have lost your vote alone in ...

      8 out of 8 found this review helpful.

      The power of love, motherfuckers! 0

      Braid was a 2008 release starring a self-loathing British stalker capable of using the powers of Shame and Regret to manipulate time in unsavory fashions. All of this may or may not have been a metaphor for the atomic bomb, or the destructive nature of human obsession, or something completely unrelated. It had the right kind of ambition of boosting the games-as-art argument, but the problem was that the developer (all one of them?) knew this. So they (he?) took every chance possible to preach an...

      5 out of 5 found this review helpful.

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