An object is something that appears in a video game, which is why you'll see some consoles have an object page because they physically appear in a game in some way.
Question about rejecting and approvals
It can be difficult to know why a given submission may have been rejected without a reason like RHCPfan24 gave. The best way to find out is to contact the moderator who rejected it if you can, though I wouldn't bother for something that was rejected over a year ago since I doubt they'd remember.
I don't think any of us could possibly remember why a submission was rejected 19 months ago when we go through thousands of submissions each month. You've left it a bit late to be asking this :)
Heck, half the mods from that period aren't even with us anymore.
The one from two years ago - who knows. That was a looooong time ago.
As for Net Yarose - You submitted it as an object. Objects are for in-game objects. Things that actually appear in games. Not actual physical things that exist in the real world like consoles or accessories. I suggest you read the wiki FAQ, as this is all explained there.
It's because the mods are loyal GB crewsmen and they won't help out a self-admitted SPY.
http://www.giantbomb.com/forums/off-topic/31/splinter-cell-my-gamespot-uk-internship/401875/
I'm watchin' you
Somehow I still remember that thread
http://www.giantbomb.com/forums/editing-tools/820/add-a-platform/8420/#19
Jeff:
Please do not add Net Yaroze games to the site at this time.
We already have one." @iAmJohn: Unless we're going to be adding Net Yaroze games to the site, then there's not much use for a Net Yaroze concept page. "
Truth be told, Devil Dice and all its sequels got retail releases (in Japan at least), but it does not change the fact that Xi began life as a Net Yaroze title.
" @Marino said:I'm gonna go out on a limb and guess that's not the page you meant to link." @iAmJohn: Unless we're going to be adding Net Yaroze games to the site, then there's not much use for a Net Yaroze concept page. "We already have one. "
Please Log In to post.
Log in to comment