Will you pick up Doom on the switch?
I already have it on PC, so no, but only because I already own it.
If I didn't, I would consider the Switch version for sure.
Maybe as a curiosity/cause I'm stupid. But I should finish it on PC first, What I played was a helluva game.
I am supremely curious to see how Doom runs on the Switch.
Seems pretty solid.
In my opinion, the fun of Doom comes from the precision you have running around killing in an efficient manner, making you feel like a badass. Watching that gameplay video makes it seem that there is a lack of said precision that really changes how the game would feel. Consistently missing easy shots on fodder enemy takes away what makes that game special, to me. A heavy aim assist would go a long way to fixing this for the switch and its touchy controls. Pro controller helps a ton but I still can't imagine myself playing DOOM with a controller on any console (and I don't mean that to sound like a K+M elitist at all)
Some procedurally generated/endless stuff added would be nice, especially on a portable system like the Switch.
Not interested. Doom for me is about the atmosphere and intensity and shrinking that down to a tiny screen makes it seem much less worthwhile. Plus I'm not spending $60 for a game I already have.
I'm glad it exists though. It shows that the Switch can handle these types of games well and hopefully will inspire other developers to put out more "AAA" type experiences on the system.
There are bette places to play Doom and the Switch is starting to have some pretty big games that you can't play anywhere else. I would just play the exclusives or the occasional indy games that is well suited to mobile play.
I wanted to and then I learned it was 60 dollars.
When it drops waaayyy low, I'll consider buying it just to be able to play it on the go. But then again, I don't know how I feel about such a fast paced shooter with the joycon's buttons.
Only if they for, some unreal reason, would make a mode based on this Mario Odyssey mashup video, then yes. (I just discovered this myself, and boy did this make me happy =D)
I want to buy it as I think it’s a really cool technical achievement and I travel enough that I’d like having it portable. But at the moment I can’t justify spending £50 on a worse version of a game I bought for £12 a couple of months back.
If they put some PC perfect ports of Doom 1 & 2 on Switch I’d get them in a heartbeat though.
Not at full price. I get that it's a new thing for some players and there are development costs to recup but despite being way into having that game on the go I just don't have the money to plop down on like, arguably the most lesser version of that game I guess? I'd be tempted if it had a bunch of new stuff in it.
I'm normally against paying 3 times the going rate for a port of an old game, but I did think this was a vote-with-your-dollar situation. Someone had to do it to give Bethesda, and the industry as a whole, the signal that we want more of this.
Now that I've played it though, I don't know that I want more of this... My favorite shooter of all time Vanquish also runs at 30fps, so that isn't the issue. It's the fact that it looks like a streaming video on a bad internet connection. You look at your gun and how blurry it is, and in your mind you keep waiting for the 1080p to pop in.
But then it never does... It's so weird. I don't think I've ever played a game that looked quite like this.
I guess I don't actually know how much work went into it, but it doesn't feel like a port job that's worth full price. Had they simplified the geometry, as has historically been the method of downgrading games, they could've achieved much cleaner results. Instead they preserved the full game and let id Tech 6 do most of the work.
Doesn't bode well for future id Tech 6 ports, but I'm still interested in seeing how Wolfenstein II turns out.
I want to buy it as I think it’s a really cool technical achievement and I travel enough that I’d like having it portable. But at the moment I can’t justify spending £50 on a worse version of a game I bought for £12 a couple of months back.
If they put some PC perfect ports of Doom 1 & 2 on Switch I’d get them in a heartbeat though.
It's £40 on Amazon.co.uk. Not that that's gonna make enough of a difference, I imagine.
I'm tempted. I would love it if there was a way to carry saves between PC/Switch, but that's never going to happen.
I really want Doom, Doom 2, and Doom 64 on the Switch. Doom '16 on the Switch is a nice deal, but I already own it on PC and PS4. I can never own enough of the originals though and they are much more applicable to the pick up and play style of Switch.
I'm normally against paying 3 times the going rate for a port of an old game, but I did think this was a vote-with-your-dollar situation. Someone had to do it to give Bethesda, and the industry as a whole, the
I guess I don't actually know how much work went into it, but it doesn't feel like a port job that's worth full price. Had they simplified the geometry, as has historically been the method of downgrading games, they could've achieved much cleaner results. Instead they preserved the full game and let UE4 do most of the work.
Doesn't bode well for future UE4 ports, but I'm still interested in seeing how Wolfenstein II turns out.
I don't know if you're making a joke about how textures in UE fade in from blurry to crisp, but Doom doesn't run on UE4, it runs on ID Tech, as does Wolfenstein.
@wheresderrick: My bad, I meant id Tech 6. Guess I just had UE4 on the brain because that's another engine known to run on Switch.
Regardless, my point still stands. While its scaling abilities are very impressive, I think I would've preferred a more traditional port job if it meant a constant 720p.
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