"Mario Maker" Leaked from Show Floor
Every game ever that has a stage creator of some sort recreates level 1-1 from Super Mario Bros. Now they have the perfect tool to recreate it again.
A game where people create their own Mario levels and share them online, LBP style? THAT SOUNDS GREAT.
Grab the tip, and milk.
Grab the keyboard, and post something vapid.
If this photo does indeed point to a LBP-style Mario, that would be pretty fantastic. Considering some of the madness that exists out there in ROM-hack land, I can only wonder what sort of insanity people might be able to cook up if there was an official toolset to create original stages without needing to dig into ancient NES code.
I'm fully on board if this is a level editor for Mario games on the 3DS (even more so if it was for SMB3), but I'm kind of concerned they'll do something silly like have you share levels via streetpass rather than download them. So I'm not getting my hopes up. Honestly, it could just be Mario Paint for the 3DS for all I know, and you can't actually play the "levels".
I swear I've played that before as some freeware program. Hopefully this is a lot more expansive and interesting than that.
meh...
meh...
beat me to it...
Nintendo making another Mario game? Never! :D
Seriously though, I'll wait and see what this is about. It could be an interesting concept, though only if Nintendo let level designers get a little crazy.
It's a good idea but also a big target for Nintendo's stodgy conservative side.
They will probably do something like limit how many hazards/enemies can be in a level, to "ensure fairness".
So what does this mean for Vinny's Law, which states that in any game with creation tools, there will be a user created level that attempts to simulate 1-1 from Super Mario Bros?
@cooljammer00: Oh my god. It's a paradigm shift!
If it has the same level of flexibility as something like LittleBigPlanet and Nintendo are as lenient with managing the community as Media Molecule are then I'm quite interested.
If it's not that and it's just a simple Mario level creator then well that's cool too it's just, y'know, not for people like me. Not for a lot of people I imagine.
SMB Level creator, eh?
I'm not sure if it'll really work or not, but my curiosity has been piqued. Hopefully we'll find out more during the Digital Event
@cooljammer00: It means there will be a level simulating Green Hill Zone.
@popogeejo: No not really, the comment I made on just saying it's free is just I have very little interest in playing SMB1 level editor. With my own personal experiences of Rom hacks, I loose interest in those SMB1 limited mechanics. I honestly could see an interest if they glossied it up to maybe something on par with NES Remix or the 2005's Tetris DS. But even still I talk to friends who say the 15 dollar price point on NES Remix is a bit much.
@crithon: So something is priced too high if some people don't want to pay for it? Based on my understanding of economics, at the ideal price point you'd expect a significant portion of the population to regard the price as too high (except in unusual cases or if you're not trying to maximize profit). Then again, I never owned a lemonade stand or anything.
I've wanted something like this for a long time! Although if it's all Super Mario Bros 1 style, then I feel like that's kind of wasted potential. Not to prejudge, but I think giving the users access to some of the crazy stuff from the NSMB games would make for the most awesome nonsense. I'm also not a big fan of the way that first NES game controls anymore. I wonder if they'd even let us go backwards. I suppose I'm speculating too much, but I'm excited to hear more.
@hunter5024: It lets you switch between NSMB and the first game's graphics. I haven't played it yet, but I watched someone else play it on the floor, so I'm not sure if the gameplay changes along with the graphical switch. A player put down some blocks in the first Mario Brothers palette, and then switched to the NSMB palette seamlessly.
@hunter5024: It lets you switch between NSMB and the first game's graphics. I haven't played it yet, but I watched someone else play it on the floor, so I'm not sure if the gameplay changes along with the graphical switch. A player put down some blocks in the first Mario Brothers palette, and then switched to the NSMB palette seamlessly.
The game physics are Super Mario Bros., even with the NSMB palette.
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