@nicksmi56 said:
YOUR GARBAGE SPIDER-MAN GAME IS SERIOUSLY STARTING TO PISS ME OFF, SONY!!!!!! >:(
Please don't take this as a reactionary post as I'm genuinely interested and have next to no knowledge of Spiderman: What about it don't you like the look of?
WARNING: LONG WINDED POST
Don't get me wrong, it's not ALL bad. I like the fact that we're dropped into a different universe with an older Peter than we usually get, and the game is visually awesome. My main problem is that the gameplay itself feels so dang cheap and automated, and that the developers seem to lack imagination.
Take a look at what they showed this year for example. We get to The Raft (big super villain prison) and so far, so good. A whole bunch of Spidey's famous villains have broken loose and it seems like we get to fight the Sinister Six in this game (a team of Spidey's villains all focusing on killing him)! Awesome! We've never done that before! And the first thing we get to do is....chasing Electro.
Unless I'm missing one, this is the 4th time we're being asked to chase after Electro in these games (Ultimate Spider-Man in 2005, Web of Shadows in 2008, Shattered Dimensions in 2010 and now here). But what baffles me is that this chase manages to be more automated and boring than ALL of the others.
Take the 2005 game, which this game rips off the most directly with this chase (Electro even says one of the iconic lines from that game's chase). In that game, we were playing as Venom, whose gimmick in that game was his health bar was constantly draining and he needed to feed off people. So you didn't just chase Electro, but you also have to make sure to find the right moment to stop and eat someone to stay alive. Also, if you got too close, Electro would let out a gigantic expanding energy wave that would take a chunk out of your life and send you flying backwards. If he got too far away, you would lose. It was tense and made you think about positioning and guess where he would go next.
What do we do in this brand new, next-generation Spider-Man experience? Eh, just swing after him. Fight some generic enemies every couple of feet. Follow him up a linear shaft and tap left or right when you see a bright light coming at you. Sure, it looks nice, but the gameplay is so basic, and much less interesting than a game from more than a decade ago, as well as every variant of the same sequence we've had since. This is the new generation of Spider-Man?
Oh, and that part where Electro takes a bunch of containers and throws them at you? Been there, done that in Shattered Dimensions in 2010, except in that game there was more variety in the items (trains, lampposts, cars and containers), you got to manually avoid all of this yourself AND you had to fight off three variants of electric monsters Electro would send after you at the same time. Here in this 'next-gen' game? Just a cutscene and then you're back to mindlessly slapping the swing button.
So that's extremely disappointing, but forget about that. We get to the top and we see that yes, we have a fully formed Sinister Six team waiting for you. Ok, NOW we're talking! I can't wait to see how we deal with these guys! This is the first Sinister Six fight in a 3D Spider-Man game! It's gonna be awesome! So how do we go about this?
Another cutscene plays where Spidey gets the crap beaten out of him and the demo ends.
...WHAT THE HELL?! Who in their right mind thought that the first appearance of the Sinister Six since the NES in 1992 should be a dang cutscene?? It's 2018 and we have the most powerful consoles ever! I don't wanna WATCH the freaking Sinister Six, I wanna FIGHT the freaking Sinister Six!! And I understand that six boss characters on screen at once might be a little too much, so do 2 at a time like Dark Souls or even Naruto Ultimate Ninja Storm 3 did! You can't beat a licensed anime game, Sony and Insomniac?! ANYTHING would be better than this, and considering that their showing last year was just a bunch of QTEs and the same combat system from Amazing Spider-Man in 2012, I'm starting to get a bit pissed off here.
This big, beautiful new Spider-Man game that everybody's screaming over, is actually just a lazy cash grab when it comes to the actual GAMEPLAY. The most important part of a game and they have nothing new to offer at all! Just the same game we played 6 years ago, except prettier and now with even more QTEs! More than a decade after my first example and not only are we getting way less interesting scenarios, we're also getting way less gameplay in the trade-off!
As a lifelong Spider-Man fan who's played all these games and can see this, it's infuriating and just makes me react with more and more cynicism and sadness when they show it, because it's more and more clear that they don't have an original thought in their heads.
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