In the relatively young life span of Video Games we have seen how developers can craft an experience that transports you to a different place and time. We have seen adventures through Tolkien-esque fantasy, modern military action games, and games thrusting us into the near future, apocalypse, post apocalypse, and even post-post apocalypse with the announcement of Horizon: Zero Dawn. The problem is I am noticing a reluctance, especially in the "AAA" space, to leave this comfort zone of re-tread, tired settings and mythologies to base a new franchise in.
I think back to the Quick Look of Never Alone, which explored the folklore of the Indigenous people of Alaska, and Papers, Please as games that drew upon interesting subject matter that hasn't really been tapped before. But unfortunately, these dives into unfamiliar settings do not seem to manifest themselves in big-budget games.
(Which is understandable, considering the charts and graphs of risk-averse publishers would never consider a game based on Alaskan Folklore as a good business decision)
My question is, what cultures, time periods, places or mythologies do you feel are under-represented in video games today? Are there social or political issues that have been untouched by games or just not explored to their potential the way they are in other forms of media? How would you like to see these themes present themselves in bigger-budget "AAA" releases, if at all? This medium is full of Norse and Greek mythology themes, fantasy tropes, and modern battle action dudes but I'd love to see interesting, fun games be made from source material that I am not yet familiar with.
Interested in seeing what the Duder Think Tank can produce!
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