I'm not entirely clear on how you make the leap from "there aren't really any games with meaningful female protagonists that aren't just an alternative character model to the male and nothing more" to "sexism!". In what way is that negatively demonstrating prejudice against or stereotyping against women based on sex? It strikes me a bit like saying that a game is racist, because the protagonist is white. Like racism, sexism is a pro-active assertion against a group (sex, instead of race in this case) that they are inferior or your sex or race is superior. It's not merely "there aren't enough women, here".
Other than that, I entirely agree. However, I don't think that the male protagonist in any game really is all that meaningful, either. This is demonstrated by the fact that in so many games, you can just switch out the male model for a female one. The real issue here is "why can't gender matter in a game?". For that, I can see two issues that might strike the average developer and discourage them from it:
First, it means that anything you apply to the female character suddenly becomes a toe-hold for anyone that wants to scream "that is so sexist, because... (insert thing unique to the female character)". The other is that you have plenty of mouth-breathers that would lose interest in playing the role of a female protagonist, because she's not like they are. This is demonstrated by many "I ain't playin' as no homo!" style comments in the thread about potentially playing a character who is openly gay.
Personally, I would really look forward to a Heavy Rain style game where you are a woman and where the fact that you're a woman is not just a change of character model.
Anyway, we need to see greater depth in protagonists, period. There may be a hundred male protagonists to every female one, but all of those males are done poorly and trivially, so it's fairly moot.
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