Game developers are only encouraging sexism in gaming communities

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Branthog

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#151  Edited By Branthog

I'm not entirely clear on how you make the leap from "there aren't really any games with meaningful female protagonists that aren't just an alternative character model to the male and nothing more" to "sexism!". In what way is that negatively demonstrating prejudice against or stereotyping against women based on sex? It strikes me a bit like saying that a game is racist, because the protagonist is white. Like racism, sexism is a pro-active assertion against a group (sex, instead of race in this case) that they are inferior or your sex or race is superior. It's not merely "there aren't enough women, here".

Other than that, I entirely agree. However, I don't think that the male protagonist in any game really is all that meaningful, either. This is demonstrated by the fact that in so many games, you can just switch out the male model for a female one. The real issue here is "why can't gender matter in a game?". For that, I can see two issues that might strike the average developer and discourage them from it:

First, it means that anything you apply to the female character suddenly becomes a toe-hold for anyone that wants to scream "that is so sexist, because... (insert thing unique to the female character)". The other is that you have plenty of mouth-breathers that would lose interest in playing the role of a female protagonist, because she's not like they are. This is demonstrated by many "I ain't playin' as no homo!" style comments in the thread about potentially playing a character who is openly gay.

Personally, I would really look forward to a Heavy Rain style game where you are a woman and where the fact that you're a woman is not just a change of character model.

Anyway, we need to see greater depth in protagonists, period. There may be a hundred male protagonists to every female one, but all of those males are done poorly and trivially, so it's fairly moot.

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actionTACO

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#152  Edited By actionTACO

on the other hand, lets looks at this list of strong, non-sexualized male protagonists 

  • all of them.
 
 
oh, and samus doesn't count anymore ever since other M (and the zero suit doesn't help things either)  
   
and while i am at it, isn't the first scene where we're introduced to madison paige the one where she get assaulted in her underwear? and i distinctly remember a scene where she was forced to strip at gunpoint.  didn't she just kinda bumble around the main plot and played nursemaid for ethan "JASON" mars. like everyone else has their own important agendas but she's just there to help ethan for no reason at all other then to get the BIG SCOOP somehow (and they thought ethan needed to get laid while he was searching for his kidnapped child).   

doesn't sound like a strong female character to me :/  
then again i don't remember much about heavy rain because it was bad game
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#153  Edited By Chop

I just want to point out that a woman can look good, embrace her sexuality, and still be strong. I've seen people in this thread dismiss female leads just because they look good or dress provocatively and that's incredibly silly.  

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@Abigailnn said:

@allworkandlowpay: you obviously have absolutely no idea what i was trying to say... like, totally, 100% completely missed the point

What I do know is you've been systematically going through this thread axeing any characters that went against your initial premise. I don't need to hit your point, you already missed your own by page 2.

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#155  Edited By konradbm
@allworkandlowpay: Dude, come on. Don't build up a straw man argument so you can ignore the actual point of the post. Yes, there are decent female protagonists in gaming but they are few in comparison to terrible ones and even fewer in comparison to their male counterparts.
 
I'm not having a go mate, but it's clear that this is a big problem in the games industry and on the internet as a whole and acting like it isn't because the argument hasn't been put eloquently enough just exacerbates things.
 
Personally I cannot wait for the internet to grow the fuck up. Having played as a female character I can say from experience that the reaction to them is normally something along the lines of 'BOOBS!', and although single player games are better they still have a long, long way to go.
 
EDIT: Also, Madison Paige from Heavy Rain not sexualised? Quick question: what's the first thing you do with that character? (Hint: it involves boobs).
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@Devilb0y said:

@allworkandlowpay: Dude, come on. Don't build up a straw man argument so you can ignore the actual point of the post. Yes, there are decent female protagonists in gaming but they are few in comparison to terrible ones and even fewer in comparison to their male counterparts. I'm not having a go mate, but it's clear that this is a big problem in the games industry and on the internet as a whole and acting like it isn't because the argument hasn't been put eloquently enough just exacerbates things. Personally I cannot wait for the internet to grow the fuck up. Having played as a female character I can say from experience that the reaction to them is normally something along the lines of 'BOOBS!', and although single player games are better they still have a long, long way to go.

I just picked a double bakers dozen worth of main game protagonists. Yes there aren't as many as say male protagonists, but the audience is 80 percent male, what do you expect? What I'm trying to say is that there are PLENTY of strong female leads that don't conform to those stereotypes, and in fact, I'd say despite your sensationalist mindset, if you look out there objectively, beyond some fighting games and stupid games of the late 90s, you'd rarely find those stereotypes in games as profoundly today as you would 5 years ago.

Its a sensationalist claim without substance, and the fact that I scrolled through 8 pages of people responding to the topic with examples of the many strong female protagonists, only to have them picked apart without merit by the TC, just shows how shallow the argument really is.

EDIT: Also, non-obscene nudity is not the same as sexualized. There is a major difference between an artful scene that ends up building tension and/or character and pornography of grindhouse obscenity. Dead or Alive girls are sexualized, Madison is not.

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#157  Edited By WinterSnowblind

@allworkandlowpay: I assume you're not counting Other M as a Metroid game? I'm not usually one to complain about this stuff, I do think there's been plenty of great female lead characters (although I do think we need more) but Samus in Other M is one of the worst representations of females in any media ever. I'm pretty sure the guys who made it had never actually met a real woman.. and considering they're the Dead or Alive guys, that does make sense.

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#158  Edited By ShockD

For every train there are passengers. Sexism is an illusion.

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#159  Edited By Binman88
@Abigailnn said:

@allworkandlowpay: you obviously have absolutely no idea what i was trying to say... like, totally, 100% completely missed the point

Well then you're going to have to explain yourself a little more clearly. Why don't you provide us with one existing game that features a male protagonist, which encapsulates what you'd like to see from a game with a female protagonist. Bear in mind that you'll have to stick to your rules about the appearance of the character. No buff, handsome dudes that at any point in the game take their shirt off, and they should never be involved in any kind of macho behaviour either - because the female equivalent of that would be a "sexist", stereotypical portrayal of a woman. Again, as per your rules, the character mustn't be a personality devoid Gordon Freeman, and the game has to be a success - primarily, you must consider it a "good game". 
 
 
@Chop said:
I just want to point out that a woman can look good, embrace her sexuality, and still be strong. I've seen people in this thread dismiss female leads just because they look good or dress provocatively and that's incredibly silly.  
Yep, it's completely ridiculous. Apparently being attractive makes you the worst representation of your gender imaginable. The comments you refer to are completely laughable and hypocritical - people are straight up discounting a character simply because she looks pretty and embraces her sexuality. Sexism at its finest. 
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@WinterSnowblind said:

@allworkandlowpay: I assume you're not counting Other M as a Metroid game? I'm not usually one to complain about this stuff, I do think there's been plenty of great female lead characters (although I do think we need more) but Samus in Other M is one of the worst representations of females in any media ever. I'm pretty sure the guys who made it had never actually met a real woman.. and considering they're the Dead or Alive guys, that does make sense.

I haven't played it. No wii game past Mario Galaxy 1 had peaked my interest enough to dust the old Nintendo off.

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#161  Edited By Samaritan

Mass Effect 2 comes to mind. Female Shepard is a incredibly powerful character in that game in ways that the Male Shepard isn't always.

And, hear me out here, as much as I love to see diversity in games and enjoy playing as other characters than stoic, badass male lead, making games with female protagonists for the sake of having a female protagonist is just as bad, if not worse, than having no female leads at all.

That said though, I totally understand where you're coming from when it comes to relationships in games. It always weirds me out when a game has me playing a female lead and I'm "forced" to romance a dude. While it's costly and isn't always handled well, I'd love to see all games handle gender (Except when a male or female character is vital to the story) in much the way Mass Effect does it, with characters responding to you differently due to your gender.

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#162  Edited By ahgunsillyo
@Abigailnn said: 

2. Its a gimmick, overly sexualized, a totally crazy game, or a combination of the 3 (tomb raider, bayonetta, blood rayne, dead or alive, ms splosion man)

First of all, I don't really see how being a "totally crazy game" completely invalidates having a female player-controlled main protagonist.  Sometimes, like in the case of Bayonetta, one of the best parts about a game is that it's completely crazy.  
 
@Abigailnn said:

So i started playing dues ex and i realized that I cant think of one serious or realistic story-focused game (or even one that had a decent story that wasn't the focus of the game...) thats come out in the last 10 years that has a female protagonist. Beyond good and evil and alice: madness returns are the best examples i can think of, but they are both more fantasy games (even though alice is still really dark) and the only real examples i can think of at all...

Also, you say that Beyond Good and Evil and Alice: Madness Returns are more "fantasy" games as if that makes it any less serious or realistic than a game like Deus Ex, where a man can get his entire body augmented with bionics and can run enemies through with blades that extend and retract from his forearms.  And just because a game is less grounded in reality, it doesn't mean that the characters are instantly less believable or valid as characters.  If the writing is done well, then the strength of the characters should come through regardless of how grounded in reality the worlds around them are. 

@Abigailnn said:

@Axxol: true but mirrors edge wasnt even a good game really.. nonetheless good story

I'm not the biggest fan of Mirror's Edge, but I would not say that it's not a good game.  While it's not the best game experience, I felt that Mirror's Edge was a really special game.  Dice was really ambitious in a few different ways when they made Mirror's Edge.  They tried to make a compelling platforming game that incorporated heavy use of parkour from a first-person perspective, which couldn't have been an easy feat, especially since platforming in nearly all prior first-person games has been rather terrible.  And they tried to do all of this with a female main protagonist that wasn't overtly sexualized.  When "clever" Photoshoppers across the globe came up with this... "sexier" version of Faith, some of the developers at Dice openly aired their disappointment at the image because they were trying to make a realistic female character, one that relied on her physical and emotional strength rather than her sexuality to overcome challenges. 
So don't dismiss Mirror's Edge simply because you think it "wasn't even a good game really," because it's one of the best examples of game developers doing exactly what you're asking. 
 
I'm not saying that you're wrong in wanting more "big" games centered around female characters.  I would absolutely love more of those; God knows I can relate to a good female protagonist much more than I can to the countless "gruff, bald white dude" characters out there.  But that's not to say that strong female protagonists don't exist in games right now.  Lightning from Final Fantasy XIII, while still an anime female character, is a lot stronger and more mature than a lot of other Japanese female protagonists, and the new Tomb Raider game appears to be making some good strides in fleshing out Lara Croft as a compelling character (the Legend/Anniversary/Underworld trilogy did pretty well at giving Lara more depth, but they still gave her a somewhat high level of overt sexuality).  And you can say "Heh that demo is torture porn and she makes porny noises," but they are at least handling her situation and physical condition/injuries relatively realistically and, well, hey, you try surviving a shipwreck and crawling through a dank cave without making any sort of noise. 
 
And sometimes, those female characters are definitely there, but you just can't play them.  Elena Fisher from the Uncharted series is one of the best-written characters I've ever seen in a game and one of my all-time favorite video game characters, regardless of gender.  She is also not overtly sexualized and isn't dependent on Nathan Drake to save her at every turn.  While much of her development comes from her interactions with male characters, she is clearly capable of handling herself and often goes against what they ask of her in order to help them with what they need.
 
As another example, one of the main reasons I'm very excited for BioShock Infinite is to see the story of Elizabeth, the main female protagonist of the game and the companion of the player character, Booker DeWitt.  She, too, will no doubt be a very strong character, and from what we've already seen, does as much as Booker does to make sense of all the insanity going on around them.  She even goes out of her way and makes sacrifices to help both Booker and other beings in need, like the dying horse in the trailer.  In the case of this game, I'd actually rather not play as Elizabeth, because playing as her from a first-person perspective would mean not necessarily being able to see the full extent of her thoughts, emotion, and growth throughout the game.  
 
While I would like to play more games centered around female characters, I am pretty appreciative of the many strong female protagonists in the games I already do play, and I have faith that, eventually, that will happen. 
 
I know this is overly wordy, but one final comment here: 
 
@Abigailnn said: 

Im just a bit sick of playing as a guy and then being smothered in female love interests left and right. If it keeps up im going to turn into a lesbian.

Grow up.  You and I both know that it doesn't work like that.  You want more mature female protagonists?  Start by turning yourself into one.
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Metroid.

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#164  Edited By konradbm
@allworkandlowpay said:

@Devilb0y said:

@allworkandlowpay: Dude, come on. Don't build up a straw man argument so you can ignore the actual point of the post. Yes, there are decent female protagonists in gaming but they are few in comparison to terrible ones and even fewer in comparison to their male counterparts. I'm not having a go mate, but it's clear that this is a big problem in the games industry and on the internet as a whole and acting like it isn't because the argument hasn't been put eloquently enough just exacerbates things. Personally I cannot wait for the internet to grow the fuck up. Having played as a female character I can say from experience that the reaction to them is normally something along the lines of 'BOOBS!', and although single player games are better they still have a long, long way to go.

I just picked a double bakers dozen worth of main game protagonists. Yes there aren't as many as say male protagonists, but the audience is 80 percent male, what do you expect? What I'm trying to say is that there are PLENTY of strong female leads that don't conform to those stereotypes, and in fact, I'd say despite your sensationalist mindset, if you look out there objectively, beyond some fighting games and stupid games of the late 90s, you'd rarely find those stereotypes in games as profoundly today as you would 5 years ago.

Its a sensationalist claim without substance, and the fact that I scrolled through 8 pages of people responding to the topic with examples of the many strong female protagonists, only to have them picked apart without merit by the TC, just shows how shallow the argument really is.

EDIT: Also, non-obscene nudity is not the same as sexualized. There is a major difference between an artful scene that ends up building tension and/or character and pornography of grindhouse obscenity. Dead or Alive girls are sexualized, Madison is not.

I'm not going to say that the argument has been made well because, as you've said, I don't really need to read through 8 pages of people saying 'Samus is great' to know that this discussion has been rather one sided. But, to use your logic, what do you expect when it's 5 to 1 against?
 
I do find some of the examples given strange though. Jill Valentine was most definitely sexualised when it wasn't really necessary, as was every following female lead in the RE series (with the possible exception of Claire in RE:2). OK most of their male leads are pretty simplistic as well so at least Capcom are consistant, but Jill's portrayal (particularly in RE:1) is actually pretty offensive given she's supposed to be some special forces bad-ass.
 
I'm not going to go through the lists provided saying which protagonists I agree with and which I don't, and I acknowledge that gaming has gotten a LOT better since the 90s in this respect, but we're not there yet and it's naive to think we are. It's not being sensationalist to say that games developers still frequently fall back on 'Make her hot' character design. Ok, we've established that they do the something similar for male leads a lot of the time but at least they don't get pigeon-holed into a fairly offensive stereotype.
 
And speaking as a connoisseur, a shower scene is very rarely character-building. They didn't need to show her naked if they wanted to build tension or reference Hitchcock - they certainly didn't with Beardy McBearderson when he takes one in the tutorial (can't remember the protagonist in Heavy Rain's name now). I'm not complaining, I'm just saying that that scene was at least partially designed to titilate.
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#165  Edited By Danteveli
@Sooty said:

@N7 said:

No offense, but if Adam Jensen would have been a girl, she would have gotten the shit beat out of her in the first 20 minutes of the game, and everyone would have cried "Oh, but she's supposed to be a strong-willed woman! How dare Eidos portray a woman being bastardized by a man in a video game! What sexism!".
 

  
  SHE'S NOT EVEN AUGMENTED 
 
 
You havent played game right? At begining there is sequence that Adam gets smacked like a baby. If stuff like that happened to girl it would be called sexist and stuff like that.
 
 
I get that some games could have female protagonist but as a male I'm not big fan of serious games with me paying female ( its hard to think like the character) plus as someone already mentioned super brutal games with female protagonist sounds a bit wierd. Could you imagine Solid Snake being woman?
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@Devilb0y said:

Jill Valentine was most definitely sexualised when it wasn't really necessary, as was every following female lead in the RE series (with the possible exception of Claire in RE:2). OK most of their male leads are pretty simplistic as well so at least Capcom are consistant, but Jill's portrayal (particularly in RE:1) is actually pretty offensive given she's supposed to be some special forces bad-ass. I'm not going to go through the lists provided saying which protagonists I agree with and which I don't, and I acknowledge that gaming has gotten a LOT better since the 90s in this respect, but we're not there yet and it's naive to think we are. It's not being sensationalist to say that games developers still frequently fall back on 'Make her hot' character design. Ok, we've established that they do the something similar for male leads a lot of the time but at least they don't get pigeon-holed into a fairly offensive stereotype. And speaking as a connoisseur, a shower scene is very rarely character-building. They didn't need to show her naked if they wanted to build tension or reference Hitchcock - they certainly didn't with Beardy McBearderson when he takes one in the tutorial (can't remember the protagonist in Heavy Rain's name now). I'm not complaining, I'm just saying that that scene was at least partially designed to titilate.

How is Jill Valentine sexualised? Did she run around moaning when killing zombies? Was she running around in an oiled bikini? Either you a) have never played the game, or b) have no idea what sexualised characters actually look and act like.

. It's not being sensationalist to say that games developers still frequently fall back on 'Make her hot' character design. Ok, we've established that they do the something similar for male leads a lot of the time but at least they don't get pigeon-holed into a fairly offensive stereotype.

Yes, because male protagonists are not pigeon-holed into a fairly offensive stereotype either. I'd like to see a male character who runs from danger, who is afraid of things, who doesn't have twelve pack abs and zero fat. Also, do you have any evidence that game developers frequently fall back on the "make her hot" character design, outside of say kitschy fighting games? Besides Bayonetta, I can't think of any in recent years.

And speaking as a connoisseur, a shower scene is very rarely character-building. They didn't need to show her naked if they wanted to build tension or reference Hitchcock - they certainly didn't with Beardy McBearderson when he takes one in the tutorial (can't remember the protagonist in Heavy Rain's name now). I'm not complaining, I'm just saying that that scene was at least partially designed to titilate.

A little titilation does not discount the character as a sex object. You are applying a double standard, and poorly. Is "Beardy Mc Bearderson" now disqualified as a character because he had a titilating scene? No, so why does one artfully shot partial nudity scene somehow invalidate her and turn her into a sex object. Want to talk about straw man objects, re-read your post.

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#167  Edited By pixieface
@Binman88 said: 

@Abigailnn said:

@allworkandlowpay: you obviously have absolutely no idea what i was trying to say... like, totally, 100% completely missed the point

Well then you're going to have to explain yourself a little more clearly. Why don't you provide us with one existing game that features a male protagonist, which encapsulates what you'd like to see from a game with a female protagonist. Bear in mind that you'll have to stick to your rules about the appearance of the character. No buff, handsome dudes that at any point in the game take their shirt off, and they should never be involved in any kind of macho behaviour either - because the female equivalent of that would be a "sexist", stereotypical portrayal of a woman. Again, as per your rules, the character mustn't be a personality devoid Gordon Freeman, and the game has to be a success - primarily, you must consider it a "good game".

Well, I can't speak for her but... Norman Jayden from Heavy Rain. There were a lot of elements about that game I didn't like but I thought he was fantastic. He had both great qualities and terrible flaws and personal problems he had to work through that often came in conflict with the main plot. Alan Wake was great. Same thing. Good qualities, like intelligence and perseverance, but he was also deeply troubled. Even Max Payne had some very interesting psychological issues that we could explore.
 
Basically, I appreciate characters who have both strengths and weaknesses, just as you and I have strengths and weaknesses. The video game world is desperately lacking in these on both the male and female fronts. However, I would argue that ladies do get the short end of the already short stick. Even when these characters do exist, such as in the case of April Ryan from The Longest Journey, they are not in mainstream games because it is a monetary risk. Producers seem to think all gamers would be turned off by playing as a woman. I think that is silly and I would like to see developers take that risk.
 
@allworkandlowpay said:

Dead or Alive girls are sexualized, Madison is not.

Not trying to be a nit-picky twerp, but I want to wave my hand and point to the shower scene. Madison was hardly the worst ever case of being exploited, but that scene was really, really stupid. It added nothing artistic, nor did it contribute to the story. There was no reason for it to be there other than serve as eye candy. I understand that it wasn't graphic and one would be stupid to consider it porn but... It was really jarring to play that as a girl, I will say that much.
 
Edit: Oops, didn't see Devilb0ys post. What he said!
 

@Danteveli

said:

I get that some games could have female protagonist but as a male I'm not big fan of serious games with me paying female ( its hard to think like the character) plus as someone already mentioned super brutal games with female protagonist sounds a bit wierd. Could you imagine Solid Snake being woman?


No, because Solid Snake's character is male. His views and personality have been partially shaped because he has a penis. Simple as that. That does not mean there could be a woman in Snake's shoes, though. She would have a different personality and look and it would change the game to varying degrees, but having a woman in a leading role is not unthinkable. Again, I point to Ripley from Alien and Sarah Conner from Terminator. They are relatable and resourceful without losing what makes them female.
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#168  Edited By sweep  Moderator

How do we feel about Lara Croft, then? She's a lady. Right?

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@pixieface: As I've said previously, and you aren't being a nit-picky twerp, don't worry -- a little titilation or minor artistic nudity does not equal a character being designed to be a sexual object. And Heavy Rain is hardly a case for that, unless you also object to that horrible "sexualization" of Ethan Mars as well.

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#170  Edited By JoeyRavn

I'll probably don't have anything to add to this conversation, and since when I'm playing a game I see characters, not genders, I don't have a problem picking a dude or a lady given the choice, nor a problem playing with either one when there is no choice. Besides, my opinion will probably be dismissed because I'm a white, European male. I'll just ask one thing and one thing only.

How many vegan protagonists are out there? Thought so. You people keep feeding the flames of hatred towards me and my people :@

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#171  Edited By fontainefellow

So I guess Fallout and Mass Effect aren't story and immersion focused? Hmm... We've been lied to, you guys. The games fucking lied to us.

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#172  Edited By Turambar

@Abigailnn said:

@allworkandlowpay: you obviously have absolutely no idea what i was trying to say... like, totally, 100% completely missed the point

I don't think we are.

"How DOESNT a lack of female protagonists encourage sexism?"

Read that. You wrote that, and it is rather easy to discern what point you are driving at. And once again for the third time, I posit this request. Show supporting evidence for that statement. Give an argument on how the lack of female protagonists encourages sexism, and is not simply the sad byproduct of a gender disparity in both developers and audience. I don't think it needs to also be stated that gender disparity and the encouragement of sexism are two different things.

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Ya broads got Cooking Mama, don'cha?

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#174  Edited By 9cupsoftea

Anyone who thinks that there isn't any sexism in games or gaming communities is already too far gone.

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@JoeyRavn said:

I'll probably don't have anything to add to this conversation, and since when I'm playing a game I see characters, not genders, I don't have a problem picking a dude or a lady given the choice, nor a problem playing with either one when there is no choice. Besides, my opinion will probably be dismissed because I'm a white, European male. I'll just ask one thing and one thing only.

How many vegan protagonists are out there? Thought so. You people keep feeding the flames of hatred towards me and my people :@

Master Chief is likely fed through a tube with protein-based emulsions. Does that count?

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#177  Edited By pixieface
@allworkandlowpay said:

@pixieface: As I've said previously, and you aren't being a nit-picky twerp, don't worry -- a little titilation or minor artistic nudity does not equal a character being designed to be a sexual object. And Heavy Rain is hardly a case for that, unless you also object to that horrible "sexualization" of Ethan Mars as well.

Hah, thanks. 
 
I never thought that she was designed as a sex object. I thought the scene was stupid and did not contribute to the story, atmosphere, or character. So, no, I don't consider it "artistic", even though the graphics of the game were nice, because it didn't convey a message or theme. Just boobs. Same with Ethan's scene, except with man boobs. It could have been cut completely and the story would not be affected.
 
The only time I have ever seen a shower scene as artistic or relevant to the plot or character was in the movie Unbreakable - and even that was cut from the final release. Basically, water is the main character's kryptonite. He is trying to wash away guilt, familial issues, and trauma only to be smothered by his "weakness", and he breaks down crying. This is one of the only times he displays fragility in the whole story. You see skin, obviously, but it's meant to show how vulnerable he is physically and emotionally and not just for easy, cheap thrills. I wish I could find a clip but it doesn't appear to be anywhere. Oh well. 

  @Sweep said:

How do we feel about Lara Croft, then? She's a lady. Right?

 
I like the new Lara. She seems neat so far. I appreciate it when characters visibly show how beat up and gross adventures make them. It makes them more human. My final judgement is going to have to wait until I play the game, though.
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On a serious note though, I would say that encouraging sexism is not only hyperbolic, but just plain wrong. However, there is something to be said that the video game market could be considerably less hostile towards the female demographic in the characterization department.

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#179  Edited By Turambar

@9cupsoftea said:

Anyone who thinks that there isn't any sexism in games or gaming communities is already too far gone.

Except sexism and the encourgement of are two different things. There's a giant gender disparity, so yes, stereotypical or idealized views of both male and female characters exist. We can consider those sexist. Going from that to saying it actively encourages sexism however is a different thing, much like the existence of violence and drug use in a game is different from the encouragement of violence and drug use.

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#180  Edited By Mars_Cleric

I agree that the majority of protagonists are men, almost "perfect" men. Men who are better than every other man they encounter, portraying an unrealistic image of how a man should look and act. Over-muscular, superpowered, able to accomplish anything, are these not unrealistic standards for boys to aspire to?

In Deus Ex you play the "enhanced" human, he is literally more-than-a-man, driven by his desire to go after those who harmed his girlfriend. Is that how men are seen? To be the protectors of women, to drop everything to go to their aid.

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#181  Edited By 9cupsoftea
@Turambar said:

@9cupsoftea said:

Anyone who thinks that there isn't any sexism in games or gaming communities is already too far gone.

Except sexism and the encourgement of are two different things. There's a giant gender disparity, so yes, stereotypical or idealized views of both male and female characters exist. We can consider those sexist. Going from that to saying it actively encourages sexism however is a different thing, much like the existence of violence and drug use in a game is different from the encouragement of violence and drug use.

I think saying it encourages sexism is pretty accurate actually. When gaming characters and stories revolve around evermore macho, misogynistic and aggressively male stereotypes younger or impressionable gamers are hardly likely to develop a mature attitude to women. If you're playing butch white males over and over again in games, experiencing stories where women are periphery and objectified, then you're actively being asked to empathise with that point of view.
 
If you're already a bit sexist, playing video games will only reinforce your ideas - at the very least it's certainly not going to challenge them.
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@Abigailnn said:

but a similar game could easily work -and be better- with a female lead imo

Isn't that being hypocritical. You're talking about being against sexism which means you want both sexes treated equally. Then you go and say something would be better if it had a female lead instead just because you're a girl. I'm not meaning this to be attacking, it just seems like backwards logic.
You also seem to be very arrogant. Ignoring many others' good examples of non-sexualized female leads by just shrugging them off like they don't matter because you don't like the game in question or something else trivial. You may have a point with certain things but you're not accepting when you're wrong.
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@EveretteScott said:

@Abigailnn said:

but a similar game could easily work -and be better- with a female lead imo

Isn't that being hypocritical. You're talking about being against sexism which means you want both sexes treated equally. Then you go and say something would be better if it had a female lead instead just because you're a girl. I'm not meaning this to be attacking, it just seems like backwards logic. You also seem to be very arrogant. Ignoring many others' good examples of non-sexualized female leads by just shrugging them off like they don't matter because you don't like the game in question or something else trivial. You may have a point with certain things but you're not accepting when you're wrong.

Everrette, she's not be arrogant, she's just has a weak argument, and can't effectively defend it.

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#184  Edited By JoeyRavn

@allworkandlowpay said:

@JoeyRavn said:

I'll probably don't have anything to add to this conversation, and since when I'm playing a game I see characters, not genders, I don't have a problem picking a dude or a lady given the choice, nor a problem playing with either one when there is no choice. Besides, my opinion will probably be dismissed because I'm a white, European male. I'll just ask one thing and one thing only.

How many vegan protagonists are out there? Thought so. You people keep feeding the flames of hatred towards me and my people :@

Master Chief is likely fed through a tube with protein-based emulsions. Does that count?

And he wears green. Sold.

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#185  Edited By konradbm
@allworkandlowpay said:

How is Jill Valentine sexualised? Did she run around moaning when killing zombies? Was she running around in an oiled bikini? Either you a) have never played the game, or b) have no idea what sexualised characters actually look and act like.

I'll concede in RE:1 she wasn't sexualised, although by the time she got around to number 3 she'd gone from wearing combat armour to a tube top and a miniskirt. And the heavy focus on sexual attractiveness of female leads in the Resident Evil series (hell, Capcom games in general) still stands. In the case of Jill in RE:1 I was more driving at her being timid and weak; she ran back to Barry screaming for help alarmingly often for an accomplished member of a special forces unit. By comparison Barry just deals with things because he's a MAN GODAMMIT. That doesn't make sense and it's sexism through lazy characterisation.
 

@allworkandlowpay

said:

. It's not being sensationalist to say that games developers still frequently fall back on 'Make her hot' character design. Ok, we've established that they do the something similar for male leads a lot of the time but at least they don't get pigeon-holed into a fairly offensive stereotype.

Yes, because male protagonists are not pigeon-holed into a fairly offensive stereotype either. I'd like to see a male character who runs from danger, who is afraid of things, who doesn't have twelve pack abs and zero fat. Also, do you have any evidence that game developers frequently fall back on the "make her hot" character design, outside of say kitschy fighting games? Besides Bayonetta, I can't think of any in recent years.

And speaking as a connoisseur, a shower scene is very rarely character-building. They didn't need to show her naked if they wanted to build tension or reference Hitchcock - they certainly didn't with Beardy McBearderson when he takes one in the tutorial (can't remember the protagonist in Heavy Rain's name now). I'm not complaining, I'm just saying that that scene was at least partially designed to titilate.

A little titilation does not discount the character as a sex object. You are applying a double standard, and poorly. Is "Beardy Mc Bearderson" now disqualified as a character because he had a titilating scene? No, so why does one artfully shot partial nudity scene somehow invalidate her and turn her into a sex object. Want to talk about straw man objects, re-read your post.

I think you may have misunderstood me here. I'm saying that the rough, tough, ready for action male stereotype is not overtly offensive to men. It paints them as hard as nails (if insufferably stupid) badasses who fear nothing. This is not a stereotype which all designers conform to, but enough of them do that it has become the norm. Compare that to the female equivalent which is to make them explicitly sexually attractive at the expense of a worthwhile character. I'm not saying that making a character (male or female) sexually attractive is an inherently bad thing, I'm just saying that in the case of female protagonists it is often used in lue of any actual, you know, character. And come on man, do you really need me to list them? Sheva in RE:5, Lara Croft (whichever way you look at what they're trying to do with that character now, she's still most famous for her appearance which is a label they welcomed back in the day. And they're only attempting to characterise her now because they can no longer dine off of the games industries most famous rack), Samus in Other M, every female character in Street Fighter and Mortal Kombat, every female character (including NPCs!) in Dragon Age II with the exception of Merrill. The list is long and if you can't acknowledge that then I'd just repeat what @9cupsoftea said in her last post.
 
And in regards to Heavy Rain, again I think we may have misunderstood each other? I'm saying the main guy (is his name Ethan? Haven't played that game for ages) isn't turned into a sex object because he isn't immediately reduced to a pair of boobs (or balls, or whatever it is girls like about us) the moment we meet him. Yes, he showers. And when he does so he does it in the most efficient way possible because he's cleaning himself, not performing for a horde of slavering gamers. By contrast Madison sensually gyrates in an overlong shower sequence which adds nothing to the story, her character or the tension.
 
Ok, I'm being hyperbolic. As @pixieface said, it's not the worst example of sticking some sexuality into a character I've ever seen, but for a game that was championed as 'the future' of gaming it was kind of disappointing to see a female character pop up and then instantly get stuck in a shower scene. And this is the pinnacle (supposedly at least).
 
Once again, I'm with @9cupsoftea on this one. This is an issue. OK, it's gotten better, but it's not fixed. Just look around and ask yourself why only 20% of gamers are female. There's more of them on this planet than us, so why aren't they playing our games and posting on our forums? It's certainly not because they don't like games. I'd submit it's because they are just that: OUR games. Made by men, for men. Sure, some will do a great job of welcoming women in, but most wont. And most can't see that they're alienating 50% of their audience by insisting that things are fine the way they are.
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#186  Edited By KillyDarko
@Abigailnn: I don't know if you like stealth games (sadly, most people don't seem to, these days), but if you do, you should totally give Velvet Assassin a chance. In my humble opinion, it's one of the most underrated games of this generation and you really can't get any more serious than that game. Violet is also a great lead and the story is just goddamn bleak and "realistic", considering it's still a video game; the final cutscene honestly made me cry and I only wish more developers had the balls to show war for what it really is.
Also, please try to disregard Brad's review of that game, as the game is so much better than what he makes it sound like-- the GameSpot review is much more spot-on, really.
Finally, the game is cheap as hell these days, only 5 euros on Steam, if I'm not mistaken :)
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I completely agree that more female protagonists like Faith and Jade would be awesome but I don't think evil male developers are the reason more girls aren't playing videogames. Honestly I've never heard a female friend tell me that a lack of female protagonists is the reason they don't play games. I think most gamers, male and female included are mature enough to enjoy a game for the story, regardless of who the lead is. I've never found myself wishing I could be male in a female led game and vice versa.

Sexism is still an issue in the industry and definitely in the community at large but this has been a male led industry for years and while progress has been made, it continues to be. It's changing, but it's still gonna take time.

Also I think the OP is being a little silly on what 'sexualized' means. From the sounds of it a female character who's attractive is unacceptable. Lightning from FF13? Why? Cause she's not wearing long pants? If we're gonna be that dogmatic, 90% of the male leads are overly sexualized and don't represent what I want in a character. Cause they're muscly and far too attractive. Stupid Nathan Drake.

Movies and games are always gonna represent the 'ideal' version of ourselves. As interesting as it might be, 90% of gamers probably don't wanna or don't care to play a 'realistic' version of themselves.

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#188  Edited By time allen

everyone needs to take notes from alyx vance

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#189  Edited By shhetghost

ms pacman
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#190  Edited By makari

@Sweep said:

How do we feel about Lara Croft, then? She's a lady. Right?

She's gone under the radar, Sweep. They didn't change her default hair colour to blonde so there's been nothing to blog about for some time.

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#191  Edited By cstrang

I think developers are merely trying to appeal to their audience. Women 18 and older only represent about a third of the gaming population (according to the ESA), and I think many people think that proportion is lower than that.

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#192  Edited By Red12b
@Tsoglani said:
I thought Bayonetta is pretty excellent.
yeah but come on...it's basically soft porn  
her suit is hair and it disappears when you attack...    
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#193  Edited By Sykosis

@Abigailnn

I like where your head is at, girl. Let me first be a gentlemen and say that is post is rather long and at no point do I mean any sarcasm so I apologize in advance if you know any of this already. The important thing here is to understand why the industry is so testosterone heavy and it isn't as male heavy as you might assume.

First, the majority of the consumer base is in fact male on the average age of 28 believe it or not. It goes without saying that the female demographic is way less so the games are of course going to cater to the later. The question is if the games themselves are really encouraging sexism or are they really just catering to what the demographic wants?

Oaky let me preface this by saying that I'm not talking bad about guys, hell, I am one. I'm simply stating what the industry projected sales are based on.

A young man in between the ages of 13-25 is most likely going to be into violence, explosions and the female figure. This means that they are going to have some type of shall we say, "complex," where at some point in there life they might fantasize about killing the bad guys, saving the day, and of course getting the girl. I know, I was at that point not too long ago but I mean c'mon we're guys it's just how we are. Anyway, knowing this, game developers often want to put you in a role that is most appealing to the majority via, the super solider, the space marine, hero with powers, etc. All the prime suspects for making things blow up, killing, and of course getting all the hot women. Now, when it comes to playing as women most guys would rather play as an over sexed anime girl wielding a gun or sword (or both?) that is bigger than they are because, let's face it, if you're going to force them to look a character for a whole game they need to be eye candy. Again, just telling the truth.

I'm not even going to pretend I know what women are into because it really does vary. It's historically known that the retro arcade game "Centipede" (developed by a woman) was the first game to appeal to a mass female audience who were often better at the game than men. Jade Raymond who considers herself a very avid gamer has worked on such titles as The Sims Online (also a female centric audience) now produces the Assassin's Creed franchise with Ubisoft.

My point is that the industry has tons of creative people who have a lot of very unique ideas but at the end of the day it's a business that is going to look for it's interests like any other. It mainly comes down to where the demand is and truthfully it can be as simple as: more girl plays, more female appealing games. Since I don't personally see that happening anytime soon I feel that as the gaming audience grows wider and older so with the entertainment they consume. Anyway sorry for making this a MEGAPOST but if you or anyone bothered to take the time to read it, thank you.

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#194  Edited By RVonE

Nobody played Dreamfall: The Longest Journey? Story-driven game; fantastic female lead.

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#195  Edited By pweidman

Thought provoking thread tc. I think so many of us play so many games that we have gotten numb to the male character domination factor and relentless sexualization of female characters in games. Many of the obtuse posts here point to that. You're argument is mostly misunderstood obviously, and being answered with lists of games w/female leads is symptomatic.

Obviously the videogame demographic is a huge reason for the tilt towards men and lazy portrayals of women, but it's also the fragility and youth of this medium that holds back more interesting portrayals. The demographic has, and is changing, so videogames will evolve accordingly, and for the better imo. Is sexism encouraged in gaming communities? As a biproduct yes I'm sure it is, but mostly because the pattern and dominant market formula has not changed in any significant way. But also because more women are not speaking out about this stuff unlike you.

Developers need to know we want different games. Games with more diverse and interesting characters, male and female. Plots that appeal more to say the 30-40 demo that's growing superfast. Games that can be put on par with the significant films that are made each year. This is not some fantasy...games can be art without a doubt.

I think many devs are trying to push that envelope. And we'll see more games with less stereotypical characters, and less sexualization, male and female, as time goes on. Those will be the games and developers I'll support with my dollars.

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#196  Edited By billyhoush

QUESTIONS: Art imitating life: we still live in a patriarchal society. Life imitating art: should video games lead the way in social development? Aren't most video games violent? Isn't the whole argument that violent video games wont make violent individuals? So would a sexist or non sexist game effect people?

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#197  Edited By Manatassi

@Abigailnn: Without getting into the whole picking apart the words you used, which seems to have happened allot in this thread, I can see what you are getting at. Personally I think the issue is one of gender role casting and stereotypes. Women are "seen" in society as being less aggressive and less convincing as a strong [physically and mentally] force in times of conflict or war. Its a common problem and [in the games industry] seems to stem mostly from a lack of creativity on the part of Games designers and writers.

However this goes both ways, from a male perspective we are constantly being shown and told what is expected from us as our role in society. Men are shown as strong single minded physically impressive and often unrealistically muscled semi clothed super heroes. This is what we are being told that we should be, which obviously is just as unrealistic as holding up the social ideal of woman and expecting it to be achievable.

The real problem is not so much one of sexism or misogyny rather one of lazy thinking. Its easy to go with the social fantasy Ideal as your hero. When do we ever see a slightly overweight balding guy in his 40's who needs glasses standing up and fighting for something he believes in as the protagonist to a Games story? The first Developer to go out there and have a physically disabled protagonist or a single mother with no super powers in a successful well designed game handled in a mature way... well when that happens I declare them the winner.

Sadly until designers are prepared to think beyond Mr. Six Pack Caucasian with a gravelly voice, we won't see that.

Personally I think its going to come from the Indie scene first, but thats just speculation. It will happen, just a matter of time and people learning to think outside the social stereotypes we are all held up to and pressured into following. Hero-worship has become commoditised.

Sorry this is quite long. It's a complicated subject with many parts woven in and out with other problems al tied up in the big scheme of things. :)

For now sadly theres not much thats going to suddenly change the way the games industry is. Its a long slow process of growing up as a medium. But on the bright side we are watching the infancy and growing evolution of a whole new art form and media, which is amazing when you think about it. :) Just imagine what its going to be like when games do grow up and start maturing, telling stories about interesting people and learning how to tackle mature topics and issues. We get to see the first time it happens and tell future generations we were there.

Well I find that exiting anyway :D

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#198  Edited By Manatassi

@Sykosis: Unfortunately it is going to take the Games industry reaching out to wider demographics in a realistic way rather than gimmick toy sales like the Wii. So far the industry is at fault here not the user base. Lack of thinking outside the box and lazy design has dogged the games industry heavily as its become more and more financially incentivised. Thankfully we are seeing a massive upswing in the interest in the Indie games scene which is where I'm hoping the more interesting changes are going to come from and spread throughout the industry as we are already seeing with games like Portal.

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#199  Edited By Binman88
@pixieface said:

@Binman88 said: 

@Abigailnn said:

@allworkandlowpay: you obviously have absolutely no idea what i was trying to say... like, totally, 100% completely missed the point

Well then you're going to have to explain yourself a little more clearly. Why don't you provide us with one existing game that features a male protagonist, which encapsulates what you'd like to see from a game with a female protagonist. Bear in mind that you'll have to stick to your rules about the appearance of the character. No buff, handsome dudes that at any point in the game take their shirt off, and they should never be involved in any kind of macho behaviour either - because the female equivalent of that would be a "sexist", stereotypical portrayal of a woman. Again, as per your rules, the character mustn't be a personality devoid Gordon Freeman, and the game has to be a success - primarily, you must consider it a "good game".

Well, I can't speak for her but... Norman Jayden from Heavy Rain. There were a lot of elements about that game I didn't like but I thought he was fantastic. He had both great qualities and terrible flaws and personal problems he had to work through that often came in conflict with the main plot. Alan Wake was great. Same thing. Good qualities, like intelligence and perseverance, but he was also deeply troubled. Even Max Payne had some very interesting psychological issues that we could explore.
 
Basically, I appreciate characters who have both strengths and weaknesses, just as you and I have strengths and weaknesses. The video game world is desperately lacking in these on both the male and female fronts. However, I would argue that ladies do get the short end of the already short stick. Even when these characters do exist, such as in the case of April Ryan from The Longest Journey, they are not in mainstream games because it is a monetary risk. Producers seem to think all gamers would be turned off by playing as a woman. I think that is silly and I would like to see developers take that risk.
I agree with your points. Developers could stand to add depth to their protagonists, male and female. The point I was (sarcastically) getting at, is that there aren't really that many well developed lead characters in games, period. Accusing developers of making too many strong males, and not enough strong females is a bit inaccurate (and definitely not grounds for accusations of sexism), especially when a sizeable percentage of male leads in games are ultimately nothing more than mute, faceless, musclebound dudes. 
 
Norman Jayden is a good one to pick out, and Quantic Dream already created a similar female with Carla in their previous game Indigo Prophecy. There was a game mechanic devoted to her claustrophobia, and she had a decently developed life story and personality too.  
  
Edit: the below is targeted at people like the OP, not you. 

My problem with these accusations of sexism, is that they're often-times incredibly hypocritical. The Tomb Raider series, for example, stars a very capable and determined female archaeologist who straight up murders tigers and sharks while climbing up cliff faces and generally risking her life in her pursuit of some artefacts. She's also a pretty looking lady, and a lot of emphasis has been put on her sexuality over the years. But there's nothing really wrong with that, is there? One could argue that, being the strong character she is, she shouldn't need to be designed the way she was, but why design her any differently? What would you gain by making her less attractive, and why should a developer design a character any way other than the design they had in mind when they created her? I think the real sexism exists in people who complain about a character looking too attractive or too appealing. They're letting the appearance of a character completely cloud their judgement and treating them/the developers differently because of it, making an assumption that the character is worthless because of their level of attractiveness.
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#200  Edited By Mars_Cleric

maybe it has to do with the prevalence of violent video games, it would make sense that the protagonist should be aggresive and physically stronger, traits that lend themselve far easier to men than women.

Besides the "strong woman" character is hard to master, too much femininity and she isn't believably capable, too little and you wonder why they contrived this character to be a woman when they are so masculine.