I'm tempted to just respond to this thread with "SmugDarkLoser's favorite game is Halo 3, case closed." Instead I'll type something up because I'm bored.
What you seem to be unable to recognize, Loser (if I may call you that), is that Valve has been pioneering innovation and advancement in nearly all quadrants of the shooter genre for years. Left4Dead's AI DIrector is supremely overrated and predictable, to the point where the game can feel monotonous. Unfortunate, because that is supposed to be the biggest achievement that the game has. It still brings a lot more to the table. The dynamic music, combined with the audio/visual cues and absolutely perfect lighting filters and settings, create the ultimate zombie-killing atmosphere. You can feel it in the walls around you in Left4Dead. It's sublime. Then there is the co-op gameplay, which (especially on Expert) encourages a level of teamwork and communication that you hardly ever see elicited from the average player. Combine that with the monster design, special zombies, crippling system, and all of the other bells and whistles, and it's easy to see that Left4Dead is the epitome of both the co-op shooter and the zombie game.
Team Fortress 2 is a game that manages to be one of the finest class-based shooter options in existence. It came out perfectly balanced, from the classes to the level design. Watching the Valve Commentary that is available in the game really gives you an appreciation for the hours of thought and deliberations and debates that must have gone on when making these seemingly simple levels and class choices. They continue to support the community with even more top-notch content, absolutely for free. Their updates might need to be tweaked slightly when real players take them out for a spin, but they continually alter and balance constantly to make sure their game tips no scales. Compared to Bungie's fairly mediocre levels that it continues to charge way too much for, and it... really isn't a comparison that can be made. Two different (one higher, one lower) planes of existence.
With Portal, it's fairly obvious that you don't understand the design philosophy behind it at all- it does not need to be made into a full game. That would be terrible. The reason it is lauded so much is because of the fact that it manages to pack an incredibly fun, rewarding, amazing and unique experience into a 3-4 hour package, and make that package more satisfying than most of the retail games that came out around it. If you wanted more, there were a large number of advanced puzzles to complete, and then there were all of the special challenges (take no steps, use X number of portals, etc.) if you wanted more after *that*. Again, Valve shows that they know the potential scope of their own projects and designs accordingly, not attempting to drag it out needlessly and fluff it out with more content to the point that the entire game starts to feel stale.
As with Portal, you aren't coming at Half Life 2 with the right mindset. I'll be the first person to tell people that they overrate the game- personally, I think the pacing is bullshit terrible and the gunplay (as with Left4Dead) is essentially just too weak. However, the fact that they managed to integrate the storytelling and world so deeply into the gameplay (no real cutscenes, proximity dialogue) and make it work so well is amazing. I'm Gordon Freeman. I know I'm Gordon Freeman. Yet since Gordon Freeman is essentially an unkown in terms of personality, you are free to act and do as you wish, even through Gordon Freeman's body. Whereas other games would not succeed in giving you a named character and making you feel completely comfortable moving in their body, Half Life does it perfectly. That is something that Halo does do, albeit through a much cheaper method of giving a character a grunt or too and keeping them in some armor suit. Valve has the balls to tell us what Gordon looks like, and still design a game that makes you not care.
As for designing endlessly playable multiplayer experiences and all that, it's fairly laughable that you would criticise Valve, proprieter of Counter Strike, arguably one of the largest ongoing FPS communtiies in the world, for not having a game like that.
So if all of these games are only okay then, why is Valve esteemed so highly? Well, to put it simple, they made HL1, which I have actually never played (omg!) which introduced so many new things to gamers, namely good scripting. This gave them their legacy. And then with Steam, it's literally impossible to hate them now. They're essentially the face of the pc community. PS3 has got Sony, the 360 has got MS, the Wii has got Nintendo, PC has got Valve.It's funny that you recognize Steam and then go on to laud Bungie for "really packing content" into their game. If I were to take the time out to tell you all the reasons why Valve was a superior developer and distributor to Bungie in every way, that would take me equally as much space as the essay I've just written above. Saying "they always seem to just do enough" is absolutely ludicrous. If you actually had any insight or education on the hardships of truly amazing level design, you would be eating your own words with hot sauce right now. Seriously. At this point, it's impossible to take your essay seriously, as even though the above response is just a response to your apparently uneducated reasonings, that last paragraph that you edited in there is just a blindingly bright beacon of pure ignorance. I now feel like I've wasted my time writing this, although I'm bored as hell and had fun doing it. I'm smacking my hand to my forehead right now, seriously.
Log in to comment