I successfully completed my Ph.D. in philosophy of religion and theology 2 weeks ago and am speaking at the Annual Meeting of the American Academy of Religion - the largest annual gathering of academics in religion and theology in North America - in another 2 weeks. I am part of a panel featuring new voices in the study of religion and video games. My paper is titled "Nontraditional Video Games and the Other."
I've read the work of some other panelists and organizers, and it is sometimes painfully obvious I am the only one coming to this as a gamer. The others are interested in games, sympathetic, and even play them so they are not just talking about things they have never experienced, but that games are not a primary part of their daily lives is clear. This has given me a weird sense of responsibility to represent our beloved hobby well at the panel. So, I'm curious: what would you ask philosophers, academics studying games, and theologians? What would you want to make sure they know? I know this is a broad question, but intentionally so. I welcome all relevant comments.
If anyone is more interested in my paper specifically, the basic point is that some games I'm calling nontraditional (Gone Home, Papers Please, Cart Life, and a few others) are better at making some crucial points academics in this field try to make - specifically claims about "the other" (term made famous by Lithuanian Jew, Holocaust survivor, and philosopher Emmanuel Levinas) and how the others we encounter should be treated. I'm happy to elaborate if that sounds interesting.
So please let me know what all these academics should know or what you would like to ask them. I'm going to record the session for my podcast if everyone involved consents to being recorded, so results may be available for you ears in a few weeks.
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