Unpacking: I'll allow that this was purchased as part of a last minute hope I might actually convince myself to not hang out at the bar after work and binge some smaller games before writing a game of the year list...but here lies January, half-dead and Norco, Weird West (the top-down, Fallout guys one), Midnight Fight Express and Inscryption in the "Now that the last set of 365 days has been tossed for a new set, who cares?!" pile of arbitrary reasons to keep it moving. Of these games, I'll definitely get back to Norco (I was just in New Orleans for the second time in under two years because I simply love it!) and can see Midnight Fight Express being a good time-to-time time killer, but I choose Unpacking to spotlight this collection because as I've said somewhere else on this forum I am an incredibly disorganized person. As a result, playing the game normally makes me irrationally irritated at this fictional girl's preferred placement for her things - I looked up a solution image for the first room after a miserable 45 minutes and nearly threw my iMac out the window - but turning off those requirements just made Unpacking, well, interactive unpacking. Using a mouse with a DualSense. It's unpacking but worse. No thanks.
Maneater: I will write that game of the year blog eventually, though, and I like to also log my thoughts on what else I played that year, so I won't go so far on anything else but I really disliked how much solid landmass exists between objectives. (Ed. note: you didn't follow through on this promise to yourself and the forum, Nodima, once more. Restrain those fingers you dweeb!) I was charmed for an hour or two, and having seen more fully upgraded shark antics from Dan's Youtube channel I get the appeal on its face, this game simply starts too slow and restrictive. Was very happy for the Playstation brand to get on the Netflix-for-games train 'cause I'd have been real sad to've spent money on this one.
Blade Runner: I have such deeply held nostalgia for this game that, despite all the negative reviews and photographic evidence they were entirely justified in their disappointed tone, the game went on sale and I gave these shucksters some of my cash. I think some of the graphical complaints might be a little overblown, but my mistake was made obvious stupidly quick for something that should've been even more obvious to me as I hovered over the purchase button: this game plays like trash on a controller. Having played Civilization IV and V for hours and hours (and hours) on my 2011 MacBook and my 2008 iMac before shifting to hours and hours (and hours) of Civilization VI on PS4/5, and also having not owned a proper gaming computer since an ill-fated 5-year sabbatical from Mac Life in my early teens (Windows XP, get wrecked!), I'm not as easily reminded of how poorly suited to controllers some PC games are...even though I probably should be. Hello, Tropico 5, Crusader Kings III, Planet Coaster and more! Mayhaps I'm just a fool...
WWE 2K22: Granted, some of this was influenced by it being a 2-hour trial via Playstation Plus and the tutorial being at least a half hour long, but this game has way too many systems to wrap your mind around in just an hour. Now that it's available in full on Playstation Plus I may give it another shot, because I still vividly remember watching Jeff and Jan Quick Look this and thinking that a lot of the stuff Jeff was complaining about looked pretty nice, actually. But I also don't follow wrestling at all and, having had my hands on it for even that briefest of moments, might have already started to see where Jeff was coming from.
Death Stranding Director's Cut: This is a game I put nearly 70 hours into on PS4, so this was mostly just a very early wintertime excuse to see a pretty game look prettier on PS5. Maybe if I'd have just started a new game I'd have spent more time with it (odd thing to think considering my favorite version of this game is playing as a longhaul trucker rather than hiker) but this wasn't a case of bouncing off the game. I just needed the hard drive space back.
Control: To see Control be a prettier pretty game! And goddamn is this game pretty! Unfortunately, without the pull of "what the fuck is going on?" I found myself uninterested in playing for more than a half hour or so at a time, partially because I felt that for all its middle chapter intrigue the overarching plot of Control left me deeply wanting something less dumb. Like Death Stranding, not a "bounce off", but felt it worth mentioning because the difference in performance from PS4 ot PS5 is dumby thicc. Add Ghost of Tsushima to this category, appended to this entry rather than the previous because I will definitely replay these two before whatever sequel eventually drops.
Kena Bridge of Spirits: Last for this section of "I love this game, don't get me wrong" entries, when New Game + dropped I belatedly lept back into the arms of my 2021's Game of the Year (yes, you read that right!) only to realize they'd done the hip new thing where the game not only adds new enemies to NG+ but new attacks to the old enemies. When I play a NG+, for the most part I'm seeking to do the thing where I get to have all the late game fun while experiencing the story and various progression checks in comically breezy fashion. I quickly swapped from NG+ to plain old NG while replaying God of War '18 prior to Ragnarok precisely because it also does this. Without a sequel to get beyond hyped for, I sadly don't think I'll see even the first mini-boss again any time soon.
Demon's Souls: Objectively, I get it, but about 15 hours in I'm stuck at a point where it's been too long to remember what I want to do but also not that interested in starting over (even if I'd likely get to where I'm at much faster through muscle memory). Also, it kind of feels like a baby game compared to Bloodborne or Elden Ring? Like, the Tower Knight is for toddlers? *Kanye shrug*
Final Fantasy XII: Zodiac Age: I could have a lot to say about this game, but I've already said a lot about the others. As succinctly as I can put it: the original game introduced me to the concept of a podcast game (though it was "album listening" game as a hip teenager rather than washed gentleman) and I realize I must've mostly loved it for that reason. Nearly as importantly, the game looked truly ridiculous on the precipice of the PS2 handing off to the PS3, but this remaster makes the game look boring, ugly, weird, off putting and/or kinda nice and sometimes somehow all five at once!
Crusader Kings III: I alluded to it above, and if you've seen literally six seconds of footage of this game you understand why Sony and Paradox Interactive have done console gamers such a favor offering up a three hour trial: the tutorial takes about two hours to complete on a DualSense, and the exact moment the training wheels are taken off the bike gets wobbly as fuck. I think I made it five minutes before I realized without at least a mouse, the PS5 port is a noble if equally dubiously villainous effort. Noble in that they did it, evil in that anyone who spends money on this version is either their own worst enemy or unprepared to want their money back soon.
Steelrising: Another "damn, this new trend of games dropping free trials" winner, the aesthetic and concept is patently absurd, and as a console gamer/Sony Third Person Character Action Game Aesthetic addict it's rare I get to see character animation that's so distinctly...Dave Snider's Eastern Bloc Game of the Year-y. Unfortunately, this game plays like junk. Sorry, Steelrising apologists.
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