A 3D beat ’em up with linear but open levels. Also features quite a bit of platforming. The world is cyberpunk, an anarchist shithole full of punks, rough police and robots of varying sizes. The levels all take place at night. Old and modern architecture. Lots of neon lights.
Levels are full of interactive objects, including melee weapons (knives, pipes, bricks, wood beams, bats, cue sticks). Some of these weapons break and are then automatically tossed. They’re also knocked out of the character’s hand when they’re hit, sometimes out of the level. There are guns, but they can’t be reloaded and are tossed when emptied. (Revolvers, automatic pistols, shotguns, assault rifles, sub-machine guns.) Your main weapons are your fists, followed by your legs.
No upgrades. There are numerous timed combos, but the player can get through the game using the basic attacks and evade. Player characters keep their fists raised like boxers when facing opponents. The game has a soft lock on system, meaning the game will slightly adjust the player’s orientation towards enemies.
- WASD: Move (Slow run. Character will run fast after a few seconds of running uninterrupted. There is no sprint button, since being able to sprint instantaneously would make combat too easily avoidable.)
- Mouse button 1: Punch/shoot
- Mouse button 2: Kick (Player can kick even while holding a gun.)
- Shift: Evade (Will lean body and take quick evasive steps.)
- Shift + MB1: Evasive punch
- Shift + MB2: Evasive kick
- Spacebar: Jump, climb, vault
- Ctrl: Walk (Hold by default. Toggle also possible.)
- C: Look back
- E: Grab enemy
- F: Pick up and drop weapon
- Q: Rearward elbow strike (Pressing it twice in a row will make the character also turn around.)
There is no block. You either strike first or evade.
I know the control scheme is simplistic enough to be mapped to a controller, but I just don’t care to.
In the top-left corner of the picture is a health bar. For every enemy the player defeats, they gain a little bit of health back. The player characters smile and do mocking animations when the player dominates fights, and appear fearful and pant when they are near defeat, implying that the health meter really represents their determination, audacity and nerve.
You can play with a partner online, paying homage to classic beat ’em ups like Streets of Rage. Enemies are placed randomly and sometimes come in large groups, hopping down from fences and windows, like in Left 4 Dead. The enemies almost double when you’re in multiplayer.
The playable characters are a man and woman, lovers. Both are muscular and tall. There is banter between them as they fight baddies, much like in L4D.
Guy:
- French-English descent
- 6 feet 2 inches, early thirties, blue eyes, clean shaven
- Full head of brown hair, medium length and straight
- Fairly muscular, but not roided out
- Wears jeans, sneakers, short-sleeved white shirt, black belt.
- Has a tattoo on his right upper arm.
Girl:
- West African descent
- 5 feet 9 inches, mid twenties, gracefully muscular
- Frizzy hair, cut at the neck
- Wears a short leather jacket (red), sequin miniskirt with small slit (black), dark pantyhose (with a few little tears from exertion), calf-high boots (black), elbow-length blouse with pointed u-neck (cream white), weighted-knuckle gloves.
The music is synthwave, possibly featuring Perturbator and Lazerhawk.
Cutscenes are hand-drawn, brief and infrequent.
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