@video_game_king said:
@sweep:
What about animated movies, or OVAs or whatever? I know that there are some that have generally been successful with that, but as of right now, all I've got is Persona 3.
Maybe it's just the live action factor that fucks that up, at least a little?
I don't think it's about how they are interpreted, I think it's just that they don't understand what people want. You can't squeeze a 10 hour game into a 2 hour movie. You can't just wrench away control from the players and expect them to still be invested in the narrative. You either assume viewers know nothing and drown them in badly translated exposition, or you assume they already know everything, in which case you could argue there's no point in the first place.
I love The Last Of Us, but I honestly don't see why a film is needed. All I can see it doing is attempting to clone the cinematic nature of the game, which the game obviously already provides, so that's redundant. The only way I could be vaugely interested is if it was a spin-off, like that TV thing Halo is doing. The universe they have created is expansive enough to accomodate that. Unfortunately from the initial rumours it looks like it's going to be a live-action interpretation. From Sam Raimi no less, who has such a great track record of re-imagining other mediums as films. Eurgh.
That goes for any adaptation, though. The Lord of the Rings trilogy are some of the best high fantasy movies every made, and they pay great respect to the source material as much as they reasonably can. But the realities of film being a different medium means that they have to cut corners and do their own thing at times. A lot of hardcore LOTR fans were annoyed that they left Tom Bombadil out of Fellowship of the Ring. But that character, as entertaining as he is, would be completely nonsensical in the films as he just shows up out of nowhere and saves the hobbits with apparent superpowers before vanishing from the story, never to be seen again.
It's not about not being able to squeeze a ten-hour game into a two-hour movie. It's about missing the factors that are important to the story and world. Super Mario Bros. was a disaster for a lot of reasons, but one of the key contributing factors to it being a disaster was that the filmmakers went off on a completely batshit direction in their interpretations of everything from Bowser being Dennis Hopper with an awful haircut to the fact that the Mushroom Kingdom looks like a low rent Blade Runner city. They couldn't even get Mario and Luigi's overalls right, of all things, putting them in colored jumpsuits as they leap around in rocket boots and use flamethrowers. I realize that Super Mario Bros. has a very simple story and world, and back when the film was made, a lot was left up to interpretation, but the game's are something much, much closer to a child's storybook fantasy than a dark sci-fi dystopia.
The same goes for Street Fighter. The best thing about that movie is Raul Julia's scene chewing performance, but as wonderfully goofy as that is, it doesn't save the fact that the film basically ignores every ounce of established characterization. Balrog's a good guy, Dhalsim is a genetics scientist working for Bison, Ryu and Ken are a couple of sham arms dealers, Zangief is both a bad guy and an imbecile, and the list goes on. Again, I understand that the Street Fighter storyline is pretty goofy (Psychopower, Satsui no Hadou, etc.), but it doesn't feel like the people behind the film even knew what they were adapting and just did their own thing, which while bad in its own right also failed to capture the majority of the characters in a way that fans of the games could recognize. Street Fighter II: The Animated Movie, while not exactly cinematic gold itself, at least was able to portray the characters with more accuracy than a blind man throwing darts into the wind.
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