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The value that determines how many events can take place in a character's turn in pure turn based combat as well as in the modern Fallout franchise.
Attributes are a numerical representation of a character's abilities who have their roots in RPGs. Today, attributes have spilled over to a wide range of game genres.
Games that let you choose the path you take through the story-line.
Classes are different archetypes and playstyles that players can choose to play their game with.
A concept in games with multiple characters, a screen with pictures of all playable characters with the possibility of stat listings.
Some games let players customize their character (or characters). Degree of customization may vary, with some games simply allowing to choose between different types of clothes, while others provide more detailed tinkering of features such as the distance between a character's eyes or hair color.
Customization in games that allow users to change various parts of their equipment or moves to fit their gaming style.
A former digital distribution service for PC, Mac, and Linux games.
Sometimes you want a challenge, sometimes you wanna coast.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
A popular class in many D&D based games, the Fighter can both dish it and take it!
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
A staple in both the real-time and turn-based strategy genres, Fog of War simulates the unknowns of the battlefield by covering areas of the map, to be progressively revealed by the player.
A digital distribution platform that focuses on providing DRM-free computer games, both old and new.
Haste is a spell or effect from a worn item that increases ones reaction speed.
“Indie” or “independently developed” games are video games which are developed by a studio without the support of an external publisher.
Indie Royale sells bundles of independent games for cheaper than they would cost purchased separately. Purchasers can choose to pay more than the current minimum to lower the minimum price for others.
A parallel projection technique used in 2D sprite-based games to fake the appearance of 3D depth.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
Moral dilemmas presented to the player that often have a significant effect on the story or other characters.
Some creatures have three or more eyes and tend to be monstrous and frightening.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
Point and click is an interface featured in a specific kind of adventure game, where players click on objects and characters to interact with them.
QuickLoad allows the player to rapidly load their progress in a video game, generally is most seen in computer games.
Quicksave allows the player to save their progress in record time at the push of a button. It is more commonly found in PC games than in console games.
Those who choose to Rebel against authority or attempt to topple 'The Man' or a greater power. Also known as insurgents
Player assignable points that unlock or enhance skills allowing for character customization.
A visual representation showing the spells or skills collected by the player. This is in reference part of the user interface, not to book objects within a game.
Any practitioner of magic (wizard, sorcerer, mage, necromancer, etc.) who casts spells. Even unlearned scholars can throw a mean magic missile every now and then.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
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