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    GoldSrc, or Goldsource is the engine behind the original Half-Life.

    Short summary describing this concept.

    GoldSrc last edited by PlamzDooM on 09/08/21 11:28AM View full history


    GoldSrc is a 3D graphics engine developed by Valve Software and based on id Software's QuakeWorld engine.  Like its predecessor, the GoldSrc engine was responsible for a surge in the sales of PC graphics cards and was instrumental in the development of 3D gaming as we know it today.   


    The name GoldSrc was given retroactively after the engine's source code repository was split following the completion of Half-Life.  The new "Goldsrc" branch referred to the Half-Life engine that was shipped to retail while the "Src" branch was continually updated leading to the creation of the Source engine used in Half-Life 2 and subsequent Valve games.  


    Based on an engine already known for its modification potential and built by a company who has since become known for its support of modifications; the GoldSrc engine allowed users to shape the world of Half-Life as they saw fit.  Fans have created a huge number of mods on top of GoldSrc using tools provided by the game developers themselves.  Modifications such as Counter-Strike and Day of Defeat have gone so far as to be picked up by Valve themselves and ported to the newer Source engine as saleable products.

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