sgtsphynx's Gone Home (Steam) (PC) review

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Gone Home Takes Me Back to My Teenage Years

One of my favorite things to do in games is explore, and since that is the focal point, or potentially the entire point, of Gone Home, I quite enjoyed it. As someone who was a teenager during the time Gone Home takes place, a lot of this game resonated with me. Many of the bands Sam had posters for, I listened to; I watched most of the shows and had VHS copies of those movies, complete with badly hand written labels. Not many games can get me to place myself in a characters shoes, but the attention to detail in this game is top notch, and because of the similarities between myself and Sam, I felt fully immersed in Gone Home. I'm sad to admit that cynicism and age have gotten the better of me and I don't have that passion for creative writing anymore.

Anyway, back on subject, I can't help but compare Gone Home to Myst, in both you are tasked with exploring an area and discovering what happened. The main difference is that while Myst has numerous puzzles and is pretty nonlinear, in Gone Home there are very few puzzles and the trip is rather linear, but it is forgivable in that the story it tells is very engaging. Another game it reminds me of is Scratches, because while Gone Home isn't a horror game, exploring that empty house during a storm is creepy as hell and very atmospheric.

I recognize the fact that this game is not for everyone, but I feel that if you are like me and enjoy exploring game worlds more than fighting enemies or solving puzzles, you will probably like this game.

Other reviews for Gone Home (Steam) (PC)

    A True Interactive Story 0

    There is a piece of paper on a cabinet. You read it, it reveals itself to be an exam from days gone by. The exam has one question, a simple biology task: re-arrange these sentences to form a coherent story about the reproductive cycle. The answer is nothing of the sort. It’s long, a full two page story with character, excitement and passion. It is the writing of a child, so you’d be hard pressed to call it good, but the cheek of it makes you smile. It makes you laugh.Underneath there is a teache...

    11 out of 14 found this review helpful.

    It's an oddly compelling story, with not much gameplay and some great atmosphere at times 0

    What constitutes as a game? In 'Gone Home', you can walk around and click on things but are these controls just an afterthought to a story the developer wanted to tell? Why, in this medium, is it important to tell this story? I suspect that indie games are the new 'cool' thing, so maybe this was a way to cash in on a growing niche market as well as a massive social debate. The lone gameplay mechanic this game has which I wish other games would adopt is the ability to put an item back in the same...

    7 out of 11 found this review helpful.

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