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Many video game villains oftentimes laugh in evil ways, be it a vicious cackle, a sneering chuckle, or a booming laugh. Common evil laughs often include "Bwa-ha-ha", "Mwa-ha-ha", or "Ho ho ho".
An evil organization is a group of super-villans who are hell bent on world domination or something of a similar nature. Usually defeated by a single Spy/Superhero/Average Joe/small child.
See? The exploiting, soulless people who run the video game industry DO care about their fans!
Games that feature an antagonist--someone who opposes the game's protagonist--that is a woman.
An alluring female who uses her charms to seduce men with intention of using them to further her own intentions.
Games that feature characters whose hair movement is governed by a physics engine.
Characters that are designed to be scantily-clad.
The idea of deriving a feeling of pleasure through inflicting pain or suffering on another living being.
Female characters who are designed with highly idealized figures and proportions, outfits that are revealing and/or form-fitting, and prone to ending up in completely over-the-top poses designed to show off their bodies.
Akuma's signature super move in the Street Fighter series.
The ability to move from one area to another instantaneously - typically through some sort of special power or device.
A malevolent character whose goals are evil in nature. While villains are commonly featured as antagonists, not all antagonists are necessarily villains.
Zoning Characters (also called Keepaway Characters) is an archetype that use long range attacks to the control space in fighting games.
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