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Game » consists of 4 releases. Released October 1992
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
8-bit can be a reference to actual computing power, or it can be a retro look for videogames that want to recall a bygone era.
A Christian holiday widely celebrated in the western world. It is often associated with festive spirit and presents.
Some of these games were trying to approximate the person's actual features with little success, and others stylized them on purpose. Either way, no one would confuse the resulting characters with the people they represent.
Digitized sprites, popularized in the early 90s, were a form of graphics that used footage of real actors, Stop-motion frames of a figure/clay model or 3D renders of characters that were then made digital and put into the game.
To elude, escape, or get away from. Some games require players to escape from some people or things to perform some objective or avoid death.
Whenever there's a new Pixar, superhero or Harry Potter movie they have to make one of these.
A game that has holiday themes was either initially designed as a game for a holiday, or one that has holiday elements in a level, or as an additional unlockable feature, either through the use of the system clock, or an additional download.
Sliding on one's knees. Can be used to slide under objects. A variant of this is power sliding, which can be used to tactically escape a sticky situation, dodge enemy fire, or decrease range effectively to the enemy.
These games are based off of established licenses, such as movies, comics, or TV shows. Examples are the James Bond 007 and Spider-Man franchises.
This concept is for games in which at least one of the main characters is male.
Two or more characters are featured on the game's box art.
Games that include real photography on the game's cover.
Side-scrolling games present the world as viewed perpendicular to the direction the characters are facing on screen. With a heavy focus on lateral movement, objectives are often met by moving from one end of a stage to the other.
Player characters that are infants, children, or adolescents.
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