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Concept »
As a side effect of drinking regularly, one's sensitivity to alcohol diminishes, thus requiring more alcohol to achieve the same effect experienced previously.
An ability with which a person can uphold exceptional equilibrioception. In other words, not falling over.
In computer games - especially rpg - they're a great source of booze and often information.
In Norse literature, berserkers are described as intense warriors who fought in a wild and uncontrollable fury. Many game have based characters or classes on the concept of these rage-driven warriors.
Blurred vision, switching of assets, suddenly slowed or accelerated time or other ways a game can purposefully disorient the player or character.
Although killing or being killed has been one of the most universal mechanics in games through the years, in some games players or their foes merely faint instead.
Receiving damage or dying as a result of falling.
Fisheye lens is a popular term used to describe a wide-angle camera view that takes in an extremely wide, hemispherical image.
When a conscious character perceives something that either does not exist or is a contorted reality manifested by the character's unstable psyche.
A quest in a game where the protagonist awakes after drinking the night before and has to piece together what shenanigans they got up to.
A movement that was popularized in the 1960s; it is typically associated with psychedelic colors, heavy drug use, and spreading the message of peace and freedom.
The SPECIAL System was created by Black Isle Studios, for their 1997 role-playing game: Fallout. It is heavily based on the GURPS System (Generic Universal Role-playing System), which they weren't allowed to use in Fallout.
A condition which affects a character's effectiveness, either positively or negatively. Common examples include Poison or Haste.
People who are aged during the growth period of adolescence, traditionally between 13 and 17 years old.
A visual obstruction is an extra layer added to the player's viewpoint. Most common in first person games to add to the notion that you are looking through a character's eyes. Obstructions include blood, water and ice crystals.
The disgusting process in which a character regurgitates the contents of their stomach back into the world, usually performed as a means of purging the body of poisons or intoxicants, but often (in videogames, anyway) used as a means of projectile attack by non-human enemies.
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