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    Into the Breach

    Game » consists of 5 releases. Released Feb 27, 2018

    Mechs defend Earth from giant bugs in this tactics game from the creators of FTL.

    guip1408's Into the Breach (PC) review

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    A very tactical little game

    Into the Breach it's a really well done game, it accomplishes a very clever try on a type of puzzle-strategic gameplay.

    You have a squad of three mechs, and you place them on a 8x8 board where you have to fight for survival and defend the civilization, which are you source of energy. Each mission adds a twist as side-mission for you to earn extra rewards. The game is a roguelike (or roguelite, whatever), where the plot tries to make sense of the gameplay loop, you are a type of special forces that can open breachs to go back an type. Your objective is keep going back in time (playing through the camapaign) and winning your battles so you can change the outcome of the war that is going on.

    The game gives you one squad to start and you can unlock other 7 trios by earning more coins, which you get by completing achievments of very diverse forms. From having a unique type of run to putting a third of the board on fire. You then can go on to customize your own squad, picking up three mechs from any of the 24 available. And I loved the loop of going through it, learning the new squads each time I unlocked them and then doing a few runs with a customized one. But that's how far the enthusiasm went.

    After about 12 hours of gameplay, and having beaten the game about 8 times, almost all of them on easy, I started to lose the will to keep going. I started with the idea of "I'll test all the squads to learn the mechs, while playing on easy, to get the grasp of the game and then take up a notch". But after playing the game so many times, moving up to the normal difficulty and playing a few more runs, I started to wonder what was the incentive to keep going. The game wasn't offering me anything to keep going for more runs, my first run in the whole game was a completion. It wasn't like I was improving to finally be able to beat it. And I think the idea of replaying the game on hard mode would make me angry or sad that I probably wouldn't manage to beat it. So, for now at least, I can't find any reason to keep playing, maybe I might pop in as a podcast game, since you can play relaxed and without sound. But I feel the game should give you more to accomplish, besides the Secret Squad for all the coins, which obviously I'll never manage to unlock.

    Other reviews for Into the Breach (PC)

      Battle Chess 0

      Into the Breach is the highly anticipated follow up from the makers of FTL, this time tackling the mech vs monsters theme, with very innovative turn-based strategy mechanics. It is a fantastic game I'd easily recommend to a fairly diverse audience: fans of run-based roguelikes, turn-based strategy, mechs, general scifi, puzzle games, etc.The overall setup is fairly simple: monster emerge from underground to terrorize the planet, and the player is tasked with managing pilots and equipment on a te...

      3 out of 3 found this review helpful.

      Into the Breach: A Gem of Constrained Design 0

      Fans and critics have likened Into the Breach to chess, and it's not just because the battles take place on an 8x8 square grid. Subset Games (primarily the two-person team of Justin Ma and Matthew Davis) have thoughtfully and with scalpel-precision trimmed away everything unnecessary from Into the Breach's game design, crafting an elegant and focused game.Unlike Subset's previous game, the well-received spacefaring roguelite FTL, Into the Breach (ITB) is not loaded with systems upon systems. ITB...

      1 out of 1 found this review helpful.

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