Power Bombcast: The Skin Doesn't Quite Fit
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Game » consists of 6 releases. Released Aug 29, 2013
Equines that go 'neigh' and tend to eat hay. Some are the stars of motion pictures. The truest of companions to many adventurers.
Complete move list for character actions that are already in the game itself. Usually accessed via pause menu.
Weapons with a mind of their own. Sometimes their personalities clash with the people wielding them.
With the internet in full swing, some games reflect its leak into popular culture by making references to the World Wide Web.
This is a concept in fighting or other action games of attacking an enemy in order to keep the enemy in the air, unable to fight back. This is also a tactic in tower defense games of keeping the enemy on the battlefield longer by manipulating towers.
The delay between what you do and when it actually happens, latency can result in a lessened ability to enjoy a game or get high scores.
These games are based off of established licenses, such as movies, comics, or TV shows. Examples are the James Bond 007 and Spider-Man franchises.
A process by which one player/creature's health points are transferred to another, particularly via a spell, technique or item.
A fighting game concept in which a player using a particular character can fight against either the CPU or another player using the same character.
Mix-Up is an archetype in Fighting Games that had possess many moves that have a similar or even identical startup animation that is followed up by attacks that must be blocked or dodged in some ways.
Similar to Dance Fighting, characters are process to fighting but with instruments or singing.
Special/Super moves are similar inputs as auto-combos. all that requires that is required is holding down the button or use any move in one button.
Games which allow players to interact with others over the internet.
Parrying is a specialized block mechanic, often with a tight input window, which prevents the player from taking damage. While some games allow this through a timed directional input towards the opponent, other games tie this to deliberate block inputs as a "Perfect Guard".
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Referencing a TV show, celebrity, song, trend, historical event, etc. is one of the easiest ways to get a laugh. This can be either a throw-away gag, like the name of an achievement, or the main subject of the game.
Someone who is trying to be elected as the President of a country, like the United States. They have speeches, debate with other candidates, and even kiss babies to gain the highest office in the land.
A master of ceremonies who performs religious duties. A common character class in RPGs.
Swearing, cursing, call it what you want. It is an expression of anger or frustration, in most cases.
The option of allowing the computer to pick the stage/map, seemingly at random, for play.
A fighting technique in which a character punches or kicks an opponent dozens in a short period of time, sometimes to the point that their fists or legs become blurred. It was commonly used in Video Games, Comics/Manga & Animation.
Health lost, but recoverable if certain actions are performed, such as swapping characters in a fighting game.
Rekka is an archetype in Fighting Games that had 2-3 district hits and it moves in the each hit with little to no pause. but the first part is on block and you'll continue into the later parts as hit confirms.
A widely popular music style, originating from a fusion of blues, R&B, country, and jazz. Includes sub-genres such as punk, heavy metal, synth rock, and pop rock, among others.
Colloquial term applied to hyper-aggressive play in all fighting games in North America, coined in southern California during the mid-90s. Popularized by tournament players like Alex Valle.
Male characters who are depicted in an overtly sexual manner.
Female characters who are designed with highly idealized figures and proportions, outfits that are revealing and/or form-fitting, and prone to ending up in completely over-the-top poses designed to show off their bodies.
A fighting game archetype where characters with a significant similarity in fighting style to Street Fighter's Ryu & Ken.
A mode in the game, often an unlockable, allowing players to listen to individual music tracks, voice clips and/or sound effects.
Featured mainly in fighting games, special attacks usually require more than just pressing a button to activate. They are usually unique or at least varied between characters.
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