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Game » consists of 4 releases. Released Nov 03, 2009
Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
Necessary to sustain life in organic creatures, the crimson fluid known as blood tends to make appearances when the body's structure is compromised in some way, a very, very common occurrence in videogames.
Games which feature creatures who make use of the natural excretions of their body to lay waste to their enemies.
To strike someone with the butt, or stock, of a rifle. The act of using a non-handgun firearm as a blunt weapon.
A point within the game whereby the game saves its current state whether it be for the purpose of a more convenient respawn point or a gameplay design (such as in racing).
The act of bending at the knees from a standing position. Crouching is an essential part of many shooters and platformers, and can be used by players to stay behind cover or avoid incoming projectiles.
A bright flash, usually red and seen on the borders of the screen, that indicates damage or injury.
These prehistoric behemoths cause chaos amongst many. Unfortunately, they are extinct.
Why are bad guys on so many game covers? Perhaps the developers secretly think they're cooler than the good guys.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
Enemies that prefer to keep a distance to the ground, and swoop down occasionally to do some damage.
Ground Fog is low-flying fog that obscures less than 60% of the sky and doesn't extend to the base of any overhead clouds.
Havok Physics (Havok) is a physics API developed by Irish company Havok and released in 2000. It is used in video games as a physics engine, allowing for realistic interactions between in-game entities.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
When the player/enemy leap towards the enemy/player, effectively dealing damage in the same turn.
The opposite of open-ended gameplay, linear gameplay uses scripted events, Quick time events, cut scenes, and a restricted path to tell a story exactly how the writer intends, and control elements of the action.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
Special ops branch of the US Navy and former or current employer of many game characters.
Anything that can be picked up and used temporarly. Basically any item that is optional but can be used to an advantage.
To strike someone physically using a handgun-type weapon.
Trophies are an incentive-based system for the completion of various objective in PS3, Vita, and PS4 titles.
A portal is a hole in reality connected to another hole in reality, whether magical or scientific in nature, that allows a person to instantly travel incredibly vast distances simply by walking through one.
Quick Time Events show up in all sorts of games as an attempt to make cutscenes interactive. Press the buttons displayed on-screen before time runs out, or else.
Reloading is the action of replacing the ammunition magazine inside a gun. It adds a touch of realism to most modern shooters, and a certain amount of tension when a player is forced to reload while under fire.
The skeleton is the framework of the human body.
The phenomenon of time, or at least a character's perception of it, moving more slowly. Bullet time is an enhanced version of slow-mo.
The ability to see the world in a different way. Reveals paths, secrets, enemies, among other things.
A gameplay mechanic which allows the player to move faster than the normal speed. Usually for a set amount of time.
The concept of a character leaping forwards or backwards in time.
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