Something went wrong. Try again later
    Follow

    Katsunori Yoshimura

    Person » credited in 13 games

    Japanese game designer. A pioneer in 3D gaming and shooter gameplay at Technosoft and Arsys Software, known for creating Thunder Force (1983) and early 3D computer games including Plazma Line (1984 racer), Wibarm (1986 role-playing shooter) and Star Cruiser (1988 FPS-RPG).

    Short summary describing this person.

    Katsunori Yoshimura last edited by HardcoreGamer99 on 09/19/20 05:42AM View full history

    Technosoft (1982-1984)

    Katsunori Yoshimura (now known as Kotori Yoshimura) initially worked at Technosoft, creating the original Thunder Force in 1982. Its success launched the Thunder Force series of top-down, free-roaming, scrolling shoot 'em ups, which would become Technosoft's most commercially successful franchise. It would eventually culminate in the Herzog series, which laid the foundations for the real-time strategy genre.

    In 1984, Yoshimura then created Plazma Line, a space-themed racing game that is considered the first polygonal 3D computer game.

    Arsys Software (1985-1995)

    In 1985, Yoshimura left Technosoft and founded his own company, Arsys Software. In 1986, Yoshimura created Wibarm, which is considered the first role-playing shooter, combining elements of run & gun shooters, top-down shoot 'em ups, and real-time action role-playing games. The game featured open-world exploration as well as 3D polygonal graphics inside buildings.

    In 1988, Yoshimura created Star Cruiser, a fully 3D role-playing shooter that anticipated the first-person shooter genre, years before Wolfenstein 3D and Doom. In addition to the first-person shooter combat, Star Cruiser also featured open-world exploration with six degrees of freedom as well as visual novel cut-scenes.

    In 1989, Yoshimura produced some of the most technically sophisticated home video games of the 1980s, for the Sharp X68000 computer. One was Knight Arms: The Hybrid Framer, part third-person rail shooter and part side-scrolling platformer, featured some of the most advanced 2.5D sprite-scaling seen on a home system of the 80s. The other was an enhanced port of Star Cruiser, which took advantage of the X68000's powerful hardware to produce the most advanced 3D polygon graphics seen on a home system of the 80s. That same year In 1989, Yoshimura also ported Prince of Persia for Japanese computers.

    Cyberhead (1996-2001)

    In 1995, Arsys Software changed its name to Cyberhead. Its first major work was contributing to the development of the original Gran Turismo (1997) for the PlayStation.

    After designing Omega Boost in 1999, Cyberhead eventually went bankrupt in 2001, and Yoshimura retired from the video game industry.

    sizepositionchange
    sizepositionchange
    positionchange
    positionchange
    positionchange
    bordersheaderpositiontable
    positionchange

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.