Jeff Grubb and friends make a meal out of today's top stories in video games.
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Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Any character you can control in a game is a Player Character (PC), as opposed to a non-player character (NPC), which is a character that can only be controlled by the game.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
Certain Game Boy titles included special enhancements available only when played on an SNES using a Super Game Boy adapter.
A dhampir is the child of a vampire and a human. Dhampirs usually inherit the abilities of a vampire, but don't suffer from all the weaknesses.
This concept is for games where at least one of the main characters is female.
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