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Combat based on organic (or similarly functioning) mounts. This can include melee or ranged attacks from horseback.
Any game that does not have any written or spoken dialogue in it, regardless if it has characters or not. This includes any text or recorded dialogue that is spoken by a character or narrator, but not text such as "Press Start".
A circumstance in video games where the player will defeat large numbers of enemies without any assistance from AI or other players. This may occur for part of a game or the entirety of it.
An orphan is a child that has both of his/her natural parents absent from his/her upbringing. The absence could be from the parents' death, abandonement, or "accidental" disappearance.
A Palette Swap is when two or more characters share the same style sprite or character model with only minor color or cosmetic changes. Although visually similar, palette swap characters may have very different moves and personalities.
The existence of a parallel world which can be traveled to and from, and may contain differences of varying degrees from its counterpart. Often, this concept consists of a Dark and Light World through which the player alternates.
Parkour is a type of athleticism that involves going from point A to point B as quickly and efficiently as possible.
A partner is someone in a duo that shares the same status and/or billing. In video games, you often switch from one to the other because they have different strengths and weaknesses.
To commemorate the significance video games have in our culture, they occasionally appear on national postage.
Developers can't seem to resist filling video game graveyards with interactive tombstones full of witty sayings and inside jokes, particularly in fantasy RPGs.
Pixel art refers to digital images composed of visible pixels, drawn with individual pixel-level intent and precision.
The concept of shifting between different planes of existence. (Light/Dark worlds, Material/Spectral Realms)
Content such as modes, characters, maps, ect. that are exclusive to a single platform in a multiplatform game.
Any character you can control in a game is a Player Character (PC), as opposed to a non-player character (NPC), which is a character that can only be controlled by the game.
A mysterious force that prevents characters that are integral to a game's plot from dying. For example: In Fallout 3, the player cannot kill their father, no matter how hard they try.
Pokey is a cactus enemy often (although not uniquely) seen in the Mario series. It's body segments can be individually destroyed.
Puzzles may need to be solved before the player can progress to the next section of the game. Often it may not be clear to players exactly what the puzzle is, or whether the an in-game items needs to be attained before it is even possible to solve it.
A fighting technique in which a character punches or kicks an opponent dozens in a short period of time, sometimes to the point that their fists or legs become blurred. It was commonly used in Video Games, Comics/Manga & Animation.
Games that allow the player to give custom names to characters in the game, most often the protagonist.
Respawning is when a player or NPC dies and then reappears moments later - usually in a predetermined location or group of locations - while the game continues.
Bird-like humanoid creatures that live on Dragon Roost Island
A maneuver involving both horizontal movement and rotation about a horizontal axis. Many characters roll in a unique fashion, and certain vehicles are even capable of rolling
The Rule of Three dictates that a certain action must be repeated three times, usually when fighting a boss battle, in order to complete an objective.
The Sages of Hyrule are groups of individuals picked to protect Hyrule and the Sacred Realm from evil. The identities of the sages change throughout the Legend of Zelda series.
Whether searching for loot as a pirate, or attacking enemy ships in the navy, there is nothing quite like sailing the seas.
Many games feature a story which involves saving the world and its inhabitants, often single handedly.
Games that have seasons have their environment change depending on the time of the year.
Some things that are meant to be hidden can be seen clear as day thanks to innate abilities of certain characters or perhaps by equipping magical items imbued with this ability.
Male characters who are depicted in an overtly sexual manner.
The ability to change shape. Humans shifting into animals is the most common type of shape shifting.
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