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Games that incorporate licensed music from popular bands and musicians for their soundtracks.
Downloadable Content adds new features and content to already-distributed video games via the Internet. Examples include new maps for FPS games, new songs for rhythm games, and new cars for racing games.
Meant to make musical games more accessible as well as permit everyone to let loose their inner musician, these peripherals can look very much or not at all like the instruments they emulate.
A sequel (also called a follow-up) is a game that carries forward the gameplay concepts, and often the story, of a previous game to which it is officially linked.
Sometimes games come bundled peripherals needed to enhance the games experience.
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
A proprietary video codec (.bik/bk2 extension) developed by RAD Game Tools and used in a very large number of video games.
The iconic note path established by Harmonix and used frequently in American (often guitar-centric) rhythm games.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
An interesting revelation. While some games will only accept a START button press, many other games aren't as strict.
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