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    MadWorld

    Game » consists of 4 releases. Released Mar 10, 2009

    MadWorld is an artistically stylized over the top action game for the Wii created by Platinum Games. The main character, Jack, must compete in a kill or be killed TV show called Death Watch and gains points for the most brutal kills he can pull off.

    rabalais42's MadWorld (Wii) review

    Avatar image for rabalais42

    Madworld delivers, but is that what we wanted?

    I picked up Madworld on a whim, on some ill-concieved notion that Nintendo needed me to support their hardcore market while they took money baths up in Washington. I had read about Madworld sure, and had read nothing but good impressions. But like No  More Hereos, Madworld left me questioning whether a super bloody game is the type of mature experience the Wii has been lacking.

    Madworld is without a doubt a very good looking game, one that couldn't have been pulled off any better on another system, and as a Wii owner it excited me to have such a high profile exclusive on my console. The problem though lies in too many overlooked minor details. It's becoming increasingly more worrying to see otherwise decent Wii games ruined by uncomfortable camera controls. I was excited about games like Mushroom Men and Deadly Creatures, but camera controls made the experience frustrating where it could have been enjoyable, and the same problems plague Madworld. Likewise the humor feels underdone. Things are funny maybe once but after that first awesome kill, it just isn't awesome anymore, which is a problem for a game like this. Once you aren't laughing you just feel gross. Once seeing a man impaled on a wall of spikes isn't funny, you wonder why you're still playing it, and if it was even funny to begin with. When a 5 hour game doesn't have the variety to keep you entertained halfway through, you have to wonder what kind of direction was neglected during the development process.

    I walked away from Madworld much like I did from No More Heroes. Both games have unprecedented style,a nd the teams behind each had excellent ideas, but poor planning and lack of polish left both games disappointing shells of excellent ideas. If Madworld had done small things, minor even, my opinion would be entirely different, but without a guiding sense of direction Madworld is unfufilling and unecessary.

    Other reviews for MadWorld (Wii)

      MadWorld: It Tries, But Not Enough for An A for Effort 0

      Perhaps I came into MadWorld with the wrong expectations. Although it's the first game to be released by PlatinumGames, I had hope that it would be enjoyable given the developer's pedigree. After all, many of the prominent members worked for Capcom's Clover Studio, who happened to produce several games during the last generation I still remain fond of to this day. I thought that with that experience behind it, MadWorld couldn't go especially wrong, even if it was experimental to some extent. To ...

      13 out of 15 found this review helpful.

      See you in Hell, Jack! 0

      MadWorld is a game that I've been following for quite a while, and my general anticipation for it has been fluctuating all along. A first glance suggested that it would offer tons of style and personality, yet it remained to be seen how the gameplay would back up that initial impression. The result simultaneously hit all my hopes and fears, as MadWorld has a great presentation, but lacks the substance to have any lasting appeal.The main thing that MadWorld lacks is pure content. This is a crimin...

      3 out of 3 found this review helpful.

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