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An AI companion is a computer-controlled ally who follows and aids you through your adventures or who requires your protection. The AI companion's survival is often essential to game and story progression.
Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
Used by protagonists when opening a door that is locked, or just for looking really cool.
Large, semi-aquatic, scaly lizards. Not to be confused with crocodiles.
Characters either begin with multiple outfits, unlock them through play, or purchase them as in-game items. These costumes are sometimes integral to play.
Ambient Occlusion attempts to realistically depict the way light reflects off surfaces and radiates throughout an area.
Anarchism is the rejection of all government authority.
Artificial Intelligence, or AI, commonly refers to the programmed behaviors of NPCs in a game, whether it's the fact that a soldier takes cover behind a wall in Gears of War, or that townspeople cheer upon your arrival to their village in Fable.
Assassins are people who are tasked with the action of violence against peoples, though their general aims are to be discreet and as minimally violent as possible in order to remain discreet if necessary.
Short one-line audio clips spoken by the NPCs that populate the game world. Can be random or in reaction to the player or events.
Betrayal is when a person breaks the trust and faith that others have placed in them.
A proprietary video codec (.bik/bk2 extension) developed by RAD Game Tools and used in a very large number of video games.
Winged, usually flying creatures, many of which enjoy perching on branches and defecating on unfortunate victims below.
A game mechanic popularized by Epic's Gears of War. The player while in cover shoots "blindly" at the enemy. Used in conjunction with suppressive fire to stop the opposing team in their tracks.
Necessary to sustain life in organic creatures, the crimson fluid known as blood tends to make appearances when the body's structure is compromised in some way, a very, very common occurrence in videogames.
When blood will splash textures on walls or floors and even roofs.
Bats, hammers, wrenches, maces, staves, or even brass knuckles. These are weapons intended for blunt trauma rather than cutting or slicing.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
The Art of tracking down criminals and the wanted like for a cash reward.
Games that let you choose the path you take through the story-line.
Glass that can be broken and destroyed in real-time.
A bribe is the act of offering money or gifts to a person to gain influence or alter a decision.
The ability in a first person shooter to shoot bullets through walls and objects at enemies. This usually results in less damage and accuracy once the bullet passes through the wall/object, and may only work on certain materials or thicknesses.
A view point or camera angle that's fixed on the vehicles front bumper.
Often used as a catch-all term for any game's main story-driven mode of play, campaign mode usually refers to a linear sequence of levels with a continuous story and a definite conclusion, playable single-player and sometimes co-operatively.
Some game characters just cannot swim. This usually means automatic death as soon as they hit the water.
The act of high-speed vehicular pursuit. Often this occurs in racing games or games where players must evade police.
Because a washed car, is a shiny car! Originally popularised in the Gran Turismo series of games (I think?). Feature also exists in Grand Theft Auto 4.
Jacking is the act of taking control of a vehicle that is not under the player's rightful or original possession, and may or may not have been taken out of another player's or NPC's possession.
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