@meteora3255: We'll have to agree to disagree on that ending. I thought Mass Effect 3 fizzled out real bad.
As for constructive criticism:
1. Less can be more. I know that sounds like the start of a lewd joke, but there's no point having a massive amount of square mileage if you have nothing substantial to put in it. Yeah, there's probably a hundred plus hours of content in Mass Effect: Andromeda for completionists to go through, but most of it is insipid, bland, uninspired fetch questing and padding. Skyrim only had 16 square miles and had much fewer dungeons than its predecessor Oblivion, but it traded some quantity for much more quality. Side quests had decent stories, better locations (the wolf queen dungeon was spectacular), and some meaning. Go for that. At least for me, I'd rather have 50 hours of decent quality stuff to do than a hundred plus hours of ho-hum rubbish. It would also mean less animations to fuss over and less voice acting to direct and get right (as opposed to this game, where most animations are ghastly and the voice acting... oh man).
2. Dump the soft cover system. Soft cover systems can work... on shorter, linear games where each level is very meticulously planned and refined with the system in mind. With the amount of terrain in this game, that wasn't the case and taking cover is an unreliable affair to say the least. I feel like I'm playing Russian roulette each time I try to sensually press up against a part of the game world in the hopes that Ryder will hug it. Go with a hard cover system and bind entering and exiting cover to a button. Might take the randomness out of things... hopefully.
3. Write less like Joss Whedon. Quip machines are all the rage right now, but quip machines only hit the mark if the writing is superb. As is, most attempts at Whedon-style humor in Andromeda fall flat. I would go back and replay the original Mass Effects. Note the tone and what worked there. Try Witcher 3 (seriously) and take notes on what worked there. Then take those notes and apply them to your next game (since this one is done).
4. Study UI designs in other games. The UI design in Mass Effect Andromeda is unwieldy and cumbersome.
5. If you aren't going to allow manual saves during missions, create mission checkpoints less than 20 minutes apart. This is especially important if you're shipping a buggy, partially broken product that occasionally necessitates reloads.
6. Don't fall into the Ubisoft trap of basing as many games as possible off a singular, central design model that eventually becomes old and stale.Not every game has to be Dragon Age: Inquisition. IF you have to make every game like Dragon Age: Inquisition, improve the things that eventually turned people off that game. Positive initial reviews and opinions gave way to scorn as people trudged through hours of ho-hum, banal, uninspired fetch quests and game padding. There was a two month or so grace period for that game where it had great reviews and positive community praise, and then tedium set in. Now it's muttered about like some red headed stepchild of 2014 (if you'll pardon the old expression).
7. Remember the 8 heads rule of body proportions. Ryder and the other humanoid characters have stubby arms and legs attached to a regular sized chest and head. It just adds to the bad animations, shoddy voice acting, and dead eyes / bad facial expressions to create some truly noticeable uncanny valley. Is this what the synthesis ending looks like?
8. Get away from the "Savior of the Universe" trope. Not every character has to be Commander Shepard, aka Space Jesus. People call Ryder a "Pathfinder" like they're talking to a demigod. It's frankly odd. Now if he had a glowing green arm and was the Grand Inquisitor of Doom Keep, I'd probably be less incredulous. Oh, and "ancient technology from old ones as a plot device" was a Mass Effect trilogy thing. You're retreading a cliché.
9. Fix the animations and pauses between dialogue bits. If you can put laugh tracks between dialogue bits with no effort whatsoever, something is amiss.
Just a few thoughts. Bought the Super Deluxe version out of a show of support to Bioware and... ugh. Probably will wait for reviews on the next game they make. No offense intended to them, but this is at a level beyond Dragon Age 2. All the patches in the world won't fix the game pacing, bland quests, writing, story, or voice acting.
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